Fixed being able to provide empty topic

This commit is contained in:
Sch1nken 2023-12-28 16:55:36 +01:00
parent e02e349435
commit ecb430e1b7
4 changed files with 177 additions and 65 deletions

View file

@ -4,9 +4,9 @@ import {io} from 'socket.io-client';
import {DrawingApp, Layer} from './DrawingApp';
const socket = io();
const socket = io('http://localhost:7777');
var id = "";
var id = '';
var drawing_app = null;
var game_info = document.getElementById('game_state_info');
@ -17,14 +17,14 @@ function setGameInfo(info) {
}
socket.on('connect', () => {
console.log("\n*** CONNECTED TO SOCKET *** ", socket.id);
console.log('\n*** CONNECTED TO SOCKET *** ', socket.id);
id = socket.id;
console.log("\n*** Startup! ***");
console.log('\n*** Startup! ***');
});
document.getElementById('join_room_btn').addEventListener("click", (e) => {
document.getElementById('join_room_btn').addEventListener('click', (e) => {
var room_code = document.getElementById('room_code').value;
var username = document.getElementById('username').value;
@ -36,18 +36,21 @@ socket.on('room', (room_id) => {
console.log(room_id);
document.getElementById('game_room_code').innerHTML = room_id;
document.getElementById('game_setup').style.display = "none";
document.getElementById('game_info').style.display = "initial";
document.getElementById('game_setup').style.display = 'none';
document.getElementById('game_info').style.display = 'initial';
document.getElementById('copy_image').style.display = 'none';
document.getElementById('download_image').style.display = 'none';
});
socket.on('room_error', (error_msg) => {
alert(error_msg);
});
document.getElementById('create_room_btn').addEventListener("click", (e) => {
document.getElementById('create_room_btn').addEventListener('click', (e) => {
// Tell the server we want a new room
var username = document.getElementById('username').value;
socket.emit("create_room", username);
socket.emit('create_room', username);
});
socket.on('player_data', (player_arr) => {
@ -56,13 +59,13 @@ socket.on('player_data', (player_arr) => {
var player_list = document.getElementById('player_list');
player_list.innerHTML = "";
player_list.innerHTML = '';
player_arr.forEach((player) => {
player_list.innerHTML += "<li>" + player.player_name + "</li>";
player_list.innerHTML += '<li>' + player.player_name + '</li>';
})
document.getElementById('start_game_btn').disabled = (count < 5);
document.getElementById('start_game_btn').disabled = (count < 2);
});
document.getElementById('start_game_btn').addEventListener('click', (e) => {
@ -70,54 +73,129 @@ document.getElementById('start_game_btn').addEventListener('click', (e) => {
});
socket.on('game_started', () => {
// game_data.game_leader =
console.log("yooo");
document.getElementById('pre_game_player_list').style.display = "none";
// game_data.game_leader =
console.log('yooo');
document.getElementById('pre_game_player_list').style.display = 'none';
});
socket.on('leader_selected', (leader) => {
console.log(leader);
console.log(id);
setGameInfo(`Please wait while the leader ${leader.player_name} is selecting a topic to be painted`);
if(leader.id == id) {
setGameInfo("You are the game leader! Please choose a topic and a category that the topic fits in.");
document.getElementById('game_leader_input').style.display = "initial";
setGameInfo(`Please wait while the leader ${
leader.player_name} is selecting a hint to be painted`);
if (leader.id == id) {
setGameInfo(
'You are the game leader! Please choose a hint and a category that the hint fits in.');
document.getElementById('game_leader_input').style.display = 'initial';
document.getElementById('submit_topic').addEventListener('click', (e) => {
var topic = document.getElementById('game_topic').value;
var category = document.getElementById('game_category').value;
const game_hint = document.getElementById('game_hint');
const game_topic = document.getElementById('game_topic');
const submit_topic_btn = document.getElementById('submit_topic');
socket.emit('topic_selected', topic, category);
function updateSubmitButtonState() {
submit_topic_btn.disabled =
game_hint.value.length < 2 || game_topic.value.length < 2;
}
game_hint.addEventListener('input', (e) => {
updateSubmitButtonState();
});
game_topic.addEventListener('input', (e) => {
updateSubmitButtonState();
});
submit_topic_btn.addEventListener('click', (e) => {
socket.emit('topic_selected', game_topic.value, game_hint.value);
})
}
});
socket.on('topic_selected', (topic, category) => {
console.log(topic, category);
document.getElementById('game_leader_input').style.display = "none";
setGameInfo(`Topic: ${topic}<br />Category: ${category}`);
socket.on('topic_selected', (topic, hint) => {
console.log(topic, hint);
document.getElementById('game_leader_input').style.display = 'none';
setGameInfo(`Hint: ${hint}<br />Topic: ${topic}`);
});
socket.on('game_finished', (leader, player_list) => {
var pl = document.getElementById("endgame_player_list");
pl.innerHTML = "";
var pl = document.getElementById('endgame_player_list');
pl.innerHTML = '';
player_list.forEach((player) => {
if (player.id == leader.id) {
pl.innerHTML += `<li style="font-weight: bold; color: black;">${player.player_name} (Leader)</li>`;
}
else {
pl.innerHTML += `<li style="color: ${player.player_color};">${player.player_name}</li>`;
pl.innerHTML += `<li style="font-weight: bold; color: black;">${
player.player_name} (Leader)</li>`;
} else {
pl.innerHTML += `<li style="color: ${player.player_color};">${
player.player_name}</li>`;
}
})
pl.style.display = "initial";
pl.style.display = 'initial';
var ink_bar = document.getElementById('myBar');
ink_bar.style.display = "none";
ink_bar.style.display = 'none';
document.getElementById('current_user_text').style.display = "none";
document.getElementById('current_user_text').style.display = 'none';
document.getElementById('copy_image').style.display = 'initial';
document.getElementById('download_image').style.display = 'initial';
document.getElementById('download_image').addEventListener('click', (e) => {
const base64_image = drawing_app.app.renderer.extract.base64(
drawing_app.app.stage, 'image/png', 1);
base64_image.then((str) => {
console.log(str);
const linkSource = str;
const downloadLink = document.createElement('a');
downloadLink.href = linkSource;
downloadLink.download = 'image.png';
downloadLink.click();
downloadLink.remove();
});
});
document.getElementById('copy_image').addEventListener('click', (e) => {
const base64_image = drawing_app.app.renderer.extract.base64(
drawing_app.app.stage, 'image/png', 1);
function b64toBlob(b64Data, contentType = null, sliceSize = null) {
contentType = contentType || 'image/png'
sliceSize = sliceSize || 512
let byteCharacters = atob(b64Data);
let byteArrays = [];
for (let offset = 0; offset < byteCharacters.length;
offset += sliceSize) {
let slice = byteCharacters.slice(offset, offset + sliceSize)
let byteNumbers = new Array(slice.length);
for (let i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i)
}
var byteArray = new Uint8Array(byteNumbers)
byteArrays.push(byteArray)
}
return new Blob(byteArrays, {type: contentType})
}
base64_image.then((str) => {
try {
navigator.clipboard.write([
new ClipboardItem({
'image/png': b64toBlob(str)
})
]);
} catch (error) {
console.error(error);
}
});
});
});
socket.on('actually_start_game', (player_data) => {
@ -127,7 +205,7 @@ socket.on('actually_start_game', (player_data) => {
});
socket.on('draw_data', (round_num, data) => {
console.log("Draw Data: ", round_num);
console.log('Draw Data: ', round_num);
var cur_layer = drawing_app.layers[round_num];
cur_layer.drawPointLine(data[0], data[1], true);
@ -135,33 +213,36 @@ socket.on('draw_data', (round_num, data) => {
socket.on('advance_round', (round_num, current_player) => {
var ink_bar = document.getElementById('myBar');
ink_bar.style.width = "100%";
ink_bar.style.width = '100%';
var current_user_text = `It's&nbsp;<span style="white-space:pre; font-weight: bold; color: ${current_player.player_color}">${current_player.player_name}</span>'s turn to draw!`
var current_user_text =
`It's&nbsp;<span style="white-space:pre; font-weight: bold; color: ${
current_player.player_color}">${
current_player.player_name}</span>'s turn to draw!`
document.getElementById('current_user_text').innerHTML = current_user_text;
if(id == current_player.id) {
if (id == current_player.id) {
ink_bar.style.backgroundColor = current_player.player_color;
ink_bar.style.visibility = "visible";
ink_bar.style.visibility = 'visible';
const cur_layer = drawing_app.layers[round_num];
cur_layer.enable();
cur_layer.setLivePaintProgressCallback((old_pos, new_pos) => {
var ink_pct = cur_layer.getPaintPercentage();
var ink_pct = cur_layer.getPaintPercentage();
ink_bar.style.width = ((1.0 - ink_pct) * 100) + "%";
ink_bar.style.width = ((1.0 - ink_pct) * 100) + '%';
console.log(ink_pct);
socket.emit("draw_data", [old_pos, new_pos]);
socket.emit('draw_data', [old_pos, new_pos]);
});
cur_layer.setFinishedPaintingCallback(() => {
cur_layer.disable();
socket.emit("round_finished");
socket.emit('round_finished');
});
/*player_data.forEach((p) => {
@ -172,9 +253,8 @@ socket.on('advance_round', (round_num, current_player) => {
// yeah...
}
});*/
}
else {
ink_bar.style.visibility = "hidden";
} else {
ink_bar.style.visibility = 'hidden';
}
// TODO: Set current drawing layer, activate if WE are drawing
@ -212,4 +292,3 @@ socket.on('advance_round', (round_num, current_player) => {
})*/
// Test

View file

@ -8,7 +8,7 @@ const max_ink_per_layer = 1000;
const layer_width = 512;
const layer_height = 512;
const brush_size = 16;
const brush_size = 8;
const brush_smoothing = 0.01;
export class Layer {
@ -182,9 +182,16 @@ export class DrawingApp {
this.layers = [];
const base_render_texture = PIXI.RenderTexture.create({width: 512, height: 512});
/*this.layers.push(new Layer(
this.app, base_render_texture, this.brushGenerator, "-1",
"0xFFFFFF"));*/
for (var i = 0; i < player_data.length * 2; i++) {
const render_texture =
PIXI.RenderTexture.create({width: 1024, height: 1024});
PIXI.RenderTexture.create({width: 512, height: 512});
var cur_player = player_data[i % player_data.length];
this.layers.push(new Layer(
this.app, render_texture, this.brushGenerator, cur_player.id,

View file

@ -93,6 +93,10 @@
label {
color: white;
}
#copy_image {}
#download_image {}
</style>
</head>
@ -133,12 +137,12 @@
<div id="game_leader_input">
<form>
<label>
Topic: <input type="text" placeholder="Topic" id="game_topic" />
Category: <input type="text" placeholder="Hint" id="game_hint" />
</label>
<label>
Category: <input type="text" placeholder="Category" id="game_category" />
Topic: <input type="text" placeholder="Topic" id="game_topic" />
</label>
<input type="button" id="submit_topic" value="Start" />
<input type="button" id="submit_topic" value="Start" disabled/>
</form>
</div>
</div>
@ -156,6 +160,10 @@
</div>
</div>
<div id="pixi-wrapper"></div>
<div class="center">
<input type="button" id="copy_image" value="Save Image to Clipboard" />
<input type="button" id="download_image" value="Download Image" />
</div>
</div>
</body>

View file

@ -57,7 +57,7 @@ const GAME_STATE = {
class Game {
room_id = '';
topic = '';
category = '';
hint = '';
players = []; // Player Class
actual_players = [];
current_game_state = 0;
@ -178,6 +178,11 @@ io.on('connection', (socket) => {
var room_id = socket.room;
var game = active_games[room_id];
if(game.game_state == GAME_STATE.TOPIC_SELECTION) {
// TODO: Check what happens after replay
return;
}
game.game_state = GAME_STATE.TOPIC_SELECTION;
io.to(room_id).emit('game_started');
@ -202,24 +207,37 @@ io.on('connection', (socket) => {
}
});
socket.on('topic_selected', (topic, category) => {
console.log(topic, category);
socket.on('topic_selected', (topic, hint) => {
console.log(topic, hint);
if (socket.room) {
var room_id = socket.room;
var game = active_games[room_id];
if(game.game_state != GAME_STATE.TOPIC_SELECTION) {
return;
}
if(socket.id != game.leader.id) {
// Ignore other people trying to set a topic
return;
}
if(topic.length < 2 || hint.length < 2) {
return;
}
game.topic = topic;
game.category = category;
game.hint = hint;
game.players.forEach((player) => {
console.log(player.id);
if (player.id != game.fake_artist.id) {
console.log('OK');
io.to(player.id).emit('topic_selected', topic, category);
io.to(player.id).emit('topic_selected', topic, hint);
} else {
console.log('FAKE');
io.to(player.id).emit('topic_selected', '???', category);
io.to(player.id).emit('topic_selected', '', hint);
}
});
@ -251,7 +269,7 @@ io.on('connection', (socket) => {
if (game.current_round >= game.player_turns.length) {
game.game_state = GAME_STATE.VOTING;
console.log('GAME FINISHED!');
io.to(game.room_id).emit('game_finished', game.leader, game.players);
io.to(game.room_id).emit('game_finished', game.leader, game.player_turns.slice(0, [Math.ceil(game.player_turns.length / 2)]));
game.game_state = GAME_STATE.VOTING;
// TODO: Pass fake artist after voting... implement voting in the first
// place