215 lines
6.1 KiB
JavaScript
215 lines
6.1 KiB
JavaScript
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import * as PIXI from 'pixi.js';
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import {io} from 'socket.io-client';
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import {DrawingApp, Layer} from './DrawingApp';
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const socket = io();
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var id = "";
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var drawing_app = null;
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var game_info = document.getElementById('game_state_info');
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var pixi_wrapper = document.getElementById('pixi-wrapper');
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function setGameInfo(info) {
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game_info.innerHTML = info;
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}
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socket.on('connect', () => {
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console.log("\n*** CONNECTED TO SOCKET *** ", socket.id);
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id = socket.id;
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console.log("\n*** Startup! ***");
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});
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document.getElementById('join_room_btn').addEventListener("click", (e) => {
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var room_code = document.getElementById('room_code').value;
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var username = document.getElementById('username').value;
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socket.emit('join_room', room_code, username);
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});
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socket.on('room', (room_id) => {
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// join the room
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console.log(room_id);
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document.getElementById('game_room_code').innerHTML = room_id;
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document.getElementById('game_setup').style.display = "none";
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document.getElementById('game_info').style.display = "initial";
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});
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socket.on('room_error', (error_msg) => {
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alert(error_msg);
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});
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document.getElementById('create_room_btn').addEventListener("click", (e) => {
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// Tell the server we want a new room
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var username = document.getElementById('username').value;
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socket.emit("create_room", username);
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});
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socket.on('player_data', (player_arr) => {
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var count = player_arr.length;
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document.getElementById('current_player_count').innerHTML = count;
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var player_list = document.getElementById('player_list');
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player_list.innerHTML = "";
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player_arr.forEach((player) => {
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player_list.innerHTML += "<li>" + player.player_name + "</li>";
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})
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document.getElementById('start_game_btn').disabled = (count < 5);
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});
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document.getElementById('start_game_btn').addEventListener('click', (e) => {
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socket.emit('start_game');
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});
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socket.on('game_started', () => {
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// game_data.game_leader =
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console.log("yooo");
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document.getElementById('pre_game_player_list').style.display = "none";
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});
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socket.on('leader_selected', (leader) => {
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console.log(leader);
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console.log(id);
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setGameInfo(`Please wait while the leader ${leader.player_name} is selecting a topic to be painted`);
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if(leader.id == id) {
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setGameInfo("You are the game leader! Please choose a topic and a category that the topic fits in.");
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document.getElementById('game_leader_input').style.display = "initial";
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document.getElementById('submit_topic').addEventListener('click', (e) => {
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var topic = document.getElementById('game_topic').value;
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var category = document.getElementById('game_category').value;
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socket.emit('topic_selected', topic, category);
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})
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}
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});
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socket.on('topic_selected', (topic, category) => {
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console.log(topic, category);
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document.getElementById('game_leader_input').style.display = "none";
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setGameInfo(`Topic: ${topic}<br />Category: ${category}`);
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});
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socket.on('game_finished', (leader, player_list) => {
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var pl = document.getElementById("endgame_player_list");
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pl.innerHTML = "";
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player_list.forEach((player) => {
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if (player.id == leader.id) {
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pl.innerHTML += `<li style="font-weight: bold; color: black;">${player.player_name} (Leader)</li>`;
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}
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else {
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pl.innerHTML += `<li style="color: ${player.player_color};">${player.player_name}</li>`;
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}
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})
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pl.style.display = "initial";
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var ink_bar = document.getElementById('myBar');
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ink_bar.style.display = "none";
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document.getElementById('current_user_text').style.display = "none";
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});
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socket.on('actually_start_game', (player_data) => {
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// Get player with our id to get the correct color
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drawing_app = new DrawingApp(pixi_wrapper, player_data);
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window.drawing_app = drawing_app;
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});
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socket.on('draw_data', (round_num, data) => {
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console.log("Draw Data: ", round_num);
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var cur_layer = drawing_app.layers[round_num];
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cur_layer.drawPointLine(data[0], data[1], true);
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});
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socket.on('advance_round', (round_num, current_player) => {
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var ink_bar = document.getElementById('myBar');
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ink_bar.style.width = "100%";
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var current_user_text = `It's <span style="white-space:pre; font-weight: bold; color: ${current_player.player_color}">${current_player.player_name}</span>'s turn to draw!`
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document.getElementById('current_user_text').innerHTML = current_user_text;
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if(id == current_player.id) {
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ink_bar.style.backgroundColor = current_player.player_color;
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ink_bar.style.visibility = "visible";
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const cur_layer = drawing_app.layers[round_num];
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cur_layer.enable();
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cur_layer.setLivePaintProgressCallback((old_pos, new_pos) => {
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var ink_pct = cur_layer.getPaintPercentage();
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ink_bar.style.width = ((1.0 - ink_pct) * 100) + "%";
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console.log(ink_pct);
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socket.emit("draw_data", [old_pos, new_pos]);
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});
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cur_layer.setFinishedPaintingCallback(() => {
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cur_layer.disable();
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socket.emit("round_finished");
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});
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/*player_data.forEach((p) => {
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if(p.id == id) {
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ink_bar.style.backgroundColor = p.player_color;
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// can probably get the color from current_player
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// since we only show this if we are the current player
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// yeah...
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}
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});*/
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}
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else {
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ink_bar.style.visibility = "hidden";
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}
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// TODO: Set current drawing layer, activate if WE are drawing
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// If we are not drawing, still hook drawing data from server into
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// drawing app
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// TODO: Figure out how to best "unhook" these afterwards
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});
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/*function display_colors() {
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var color_selection = document.getElementById('color_selection');
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color_selection.innerHTML = "";
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available_colors.forEach((element) => {
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let newDiv = document.createElement('div');
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newDiv.classList.add('color');
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newDiv.style.backgroundColor = element;
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color_selection.appendChild(newDiv);
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});
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};*/
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/*const drawing_app = new DrawingApp(pixi_wrapper, {
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'players': [
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{'player_id': 'A', 'color': '#c35a00'},
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{'player_id': 'B', 'color': '#290097'}
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]
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});*/
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/*drawing_app.layers[0].setLivePaintProgressCallback((old_pos, new_pos) => {
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console.log(old_pos);
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socket.emit("draw_data", [old_pos, new_pos]);
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})*/
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// Test
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