FakeArtist/client/src/App.js
2023-12-27 02:15:52 +01:00

215 lines
6.1 KiB
JavaScript

import * as PIXI from 'pixi.js';
import {io} from 'socket.io-client';
import {DrawingApp, Layer} from './DrawingApp';
const socket = io();
var id = "";
var drawing_app = null;
var game_info = document.getElementById('game_state_info');
var pixi_wrapper = document.getElementById('pixi-wrapper');
function setGameInfo(info) {
game_info.innerHTML = info;
}
socket.on('connect', () => {
console.log("\n*** CONNECTED TO SOCKET *** ", socket.id);
id = socket.id;
console.log("\n*** Startup! ***");
});
document.getElementById('join_room_btn').addEventListener("click", (e) => {
var room_code = document.getElementById('room_code').value;
var username = document.getElementById('username').value;
socket.emit('join_room', room_code, username);
});
socket.on('room', (room_id) => {
// join the room
console.log(room_id);
document.getElementById('game_room_code').innerHTML = room_id;
document.getElementById('game_setup').style.display = "none";
document.getElementById('game_info').style.display = "initial";
});
socket.on('room_error', (error_msg) => {
alert(error_msg);
});
document.getElementById('create_room_btn').addEventListener("click", (e) => {
// Tell the server we want a new room
var username = document.getElementById('username').value;
socket.emit("create_room", username);
});
socket.on('player_data', (player_arr) => {
var count = player_arr.length;
document.getElementById('current_player_count').innerHTML = count;
var player_list = document.getElementById('player_list');
player_list.innerHTML = "";
player_arr.forEach((player) => {
player_list.innerHTML += "<li>" + player.player_name + "</li>";
})
document.getElementById('start_game_btn').disabled = (count < 5);
});
document.getElementById('start_game_btn').addEventListener('click', (e) => {
socket.emit('start_game');
});
socket.on('game_started', () => {
// game_data.game_leader =
console.log("yooo");
document.getElementById('pre_game_player_list').style.display = "none";
});
socket.on('leader_selected', (leader) => {
console.log(leader);
console.log(id);
setGameInfo(`Please wait while the leader ${leader.player_name} is selecting a topic to be painted`);
if(leader.id == id) {
setGameInfo("You are the game leader! Please choose a topic and a category that the topic fits in.");
document.getElementById('game_leader_input').style.display = "initial";
document.getElementById('submit_topic').addEventListener('click', (e) => {
var topic = document.getElementById('game_topic').value;
var category = document.getElementById('game_category').value;
socket.emit('topic_selected', topic, category);
})
}
});
socket.on('topic_selected', (topic, category) => {
console.log(topic, category);
document.getElementById('game_leader_input').style.display = "none";
setGameInfo(`Topic: ${topic}<br />Category: ${category}`);
});
socket.on('game_finished', (leader, player_list) => {
var pl = document.getElementById("endgame_player_list");
pl.innerHTML = "";
player_list.forEach((player) => {
if (player.id == leader.id) {
pl.innerHTML += `<li style="font-weight: bold; color: black;">${player.player_name} (Leader)</li>`;
}
else {
pl.innerHTML += `<li style="color: ${player.player_color};">${player.player_name}</li>`;
}
})
pl.style.display = "initial";
var ink_bar = document.getElementById('myBar');
ink_bar.style.display = "none";
document.getElementById('current_user_text').style.display = "none";
});
socket.on('actually_start_game', (player_data) => {
// Get player with our id to get the correct color
drawing_app = new DrawingApp(pixi_wrapper, player_data);
window.drawing_app = drawing_app;
});
socket.on('draw_data', (round_num, data) => {
console.log("Draw Data: ", round_num);
var cur_layer = drawing_app.layers[round_num];
cur_layer.drawPointLine(data[0], data[1], true);
});
socket.on('advance_round', (round_num, current_player) => {
var ink_bar = document.getElementById('myBar');
ink_bar.style.width = "100%";
var current_user_text = `It's&nbsp;<span style="white-space:pre; font-weight: bold; color: ${current_player.player_color}">${current_player.player_name}</span>'s turn to draw!`
document.getElementById('current_user_text').innerHTML = current_user_text;
if(id == current_player.id) {
ink_bar.style.backgroundColor = current_player.player_color;
ink_bar.style.visibility = "visible";
const cur_layer = drawing_app.layers[round_num];
cur_layer.enable();
cur_layer.setLivePaintProgressCallback((old_pos, new_pos) => {
var ink_pct = cur_layer.getPaintPercentage();
ink_bar.style.width = ((1.0 - ink_pct) * 100) + "%";
console.log(ink_pct);
socket.emit("draw_data", [old_pos, new_pos]);
});
cur_layer.setFinishedPaintingCallback(() => {
cur_layer.disable();
socket.emit("round_finished");
});
/*player_data.forEach((p) => {
if(p.id == id) {
ink_bar.style.backgroundColor = p.player_color;
// can probably get the color from current_player
// since we only show this if we are the current player
// yeah...
}
});*/
}
else {
ink_bar.style.visibility = "hidden";
}
// TODO: Set current drawing layer, activate if WE are drawing
// If we are not drawing, still hook drawing data from server into
// drawing app
// TODO: Figure out how to best "unhook" these afterwards
});
/*function display_colors() {
var color_selection = document.getElementById('color_selection');
color_selection.innerHTML = "";
available_colors.forEach((element) => {
let newDiv = document.createElement('div');
newDiv.classList.add('color');
newDiv.style.backgroundColor = element;
color_selection.appendChild(newDiv);
});
};*/
/*const drawing_app = new DrawingApp(pixi_wrapper, {
'players': [
{'player_id': 'A', 'color': '#c35a00'},
{'player_id': 'B', 'color': '#290097'}
]
});*/
/*drawing_app.layers[0].setLivePaintProgressCallback((old_pos, new_pos) => {
console.log(old_pos);
socket.emit("draw_data", [old_pos, new_pos]);
})*/
// Test