[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://dv2oo7hlc5nyy"]

[ext_resource type="Shader" uid="uid://boiay83j4p11x" path="res://Testbed/DistanceFaceWorld.gdshader" id="1_edhah"]
[ext_resource type="Texture2D" uid="uid://cilgpyanfb3a8" path="res://Testbed/textures/wood_table_001_diff_4k.jpg" id="2_hb1x7"]
[ext_resource type="Texture2D" uid="uid://diamo44e2x4if" path="res://Testbed/textures/wood_table_001_disp_4k.png" id="3_eyslc"]
[ext_resource type="Texture2D" uid="uid://b6ejmikbfrprs" path="res://Testbed/textures/wood_table_001_rough_4k.jpg" id="4_r705j"]

[resource]
render_priority = 0
shader = ExtResource("1_edhah")
shader_parameter/albedo = Color(1, 1, 1, 1)
shader_parameter/texture_albedo = ExtResource("2_hb1x7")
shader_parameter/distance_fade_min = 0.0
shader_parameter/distance_fade_max = 0.0
shader_parameter/roughness = 0.8
shader_parameter/texture_metallic = ExtResource("3_eyslc")
shader_parameter/metallic_texture_channel = Vector4(0, 0, 0, 0)
shader_parameter/texture_roughness = ExtResource("4_r705j")
shader_parameter/specular = 0.6
shader_parameter/metallic = 0.5
shader_parameter/uv1_scale = Vector3(1, 1, 1)
shader_parameter/uv1_offset = Vector3(0, 0, 0)
