Swarm/Globals/GameEvents.gd

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extends Node
signal insect_selected(button, is_black)
signal insect_placed(insect_resource, is_black, position)
signal insect_placement_cancelled
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signal insect_tile_created(tile, pos)
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signal insect_tile_selected(tile)
signal insect_tile_selecetion_failed(tile)
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signal insect_tile_deselected(tile)
signal insect_tile_moved(tile, to)
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signal insect_tile_finished_moving(tile, to)
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signal insect_tiles_selected_for_action(source_tile, target_tiles, action)
signal insect_action_cancelled()
signal insect_action_done() # ??? Maybe? Right now we have a gameendchecker...
signal choose_action_or_move(tile, has_action_targets, has_move_targets)
signal insect_tile_move_started(tile)
signal insect_tile_action_started(tile)
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# Turn started could work implicitly? We'll see...
signal pass_round
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signal turn_started(turn_num, map, is_blacks_turn)
signal turn_ended(turn_num, map)
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signal game_started
signal game_over(black_lost, white_lost)
# Menu
signal switch_to_menu(from, to)