Swarm/main_menu.gd

27 lines
688 B
GDScript3
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extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
WSClient.lobby_joined.connect(_on_lobby_joined)
func _on_lobby_joined(lobby: String) -> void:
GameData.lobby_code = lobby
get_tree().change_scene_to_file("res://Multiplayer/Multiplayer.tscn")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_host_button_pressed():
GameData.is_player_black = false
WSClient.start(GameData.WEBSOCKET_ENDPOINT, "")
func _on_join_button_pressed():
get_tree().change_scene_to_file("res://UI/join_menu.tscn")
func _on_exit_button_pressed():
get_tree().quit()