Swarm/Testbed/Rules.gd

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1.7 KiB
GDScript3
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extends Control
@onready var category_label = $Pivot/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainer2/CategoryLabel
@onready var margin_container = $Pivot/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainer2/ScrollContainer/PanelContainer/MarginContainer
@onready var panel_container = $PanelContainer
@onready var general = $Pivot/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainer/General
@onready var margin_container2 = $Pivot/MarginContainer
var mat: ShaderMaterial
func show_panel() -> void:
margin_container2.position.y = 700
mat.set_shader_parameter("lod", 0)
visible = true
var tween = get_tree().create_tween()
tween.set_parallel(true)
tween.tween_method(tween_blur, 0.0, 1.0, 0.5).set_trans(Tween.TRANS_EXPO).set_ease(Tween.EASE_IN_OUT)
tween.tween_property(margin_container2, "position:y", 0.0, 0.5).set_trans(Tween.TRANS_SPRING).set_ease(Tween.EASE_OUT)
# Called when the node enters the scene tree for the first time.
func _ready():
mat = panel_container.material
pass # Replace with function body.
func tween_blur(val: float) -> void:
mat.set_shader_parameter("lod", val)
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_button_pressed(label: NodePath, category: String = ""):
for child in margin_container.get_children():
child.visible = false
category_label.text = category
# hacky
general.get_node(label).visible = true
func _on_ant_pressed(extra_arg_0, extra_arg_1):
pass # Replace with function body.
func _on_close_button_pressed():
visible = false