Swarm/PlayerInventory.gd

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426 B
GDScript3
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extends HBoxContainer
var available_insects: Array[TileResource] = []
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# create all neccessary buttons for the inventory
# when an insect gets placed, we can check it here and
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass