Swarm/MovementBehaviour/Prefabs/MovementBehaviourAnt.gd

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2024-03-04 16:04:40 +01:00
extends MovementBehaviour
class_name MovementBehaviourAnt
# Ant uses a modified BFS? It's basically a supercharged spider with limitlesss movement range
# Naive approach: BFS from all neighbours, don't go to already visited cells, check if can reach
# Maybe better: Get al "placecable tiles" from the map, go over those. Might be faster but more complicated
func simulate_move_recursive(start: Vector4i, exclude: Array[Vector4i], map: HexGrid, visited_cells: Array[Vector4i] = []) -> Array[Vector4i]:
var possible: Array[Vector4i] = []
for neighbour in map.get_empty_neighbours(start):
if neighbour in visited_cells:
continue
if not map.is_position_on_hive(neighbour):
continue
if not map.can_reach(start, neighbour):
continue
visited_cells.push_back(neighbour)
simulate_move_recursive(neighbour, exclude, map, visited_cells)
var same_neighbours = map.get_same_neighbours(start, neighbour)
for e in exclude:
same_neighbours.erase(e)
return visited_cells
func get_available_spaces(pos: Vector4i, map: HexGrid) -> Array[Vector4i]:
var possible_places: Array[Vector4i] = []
possible_places = simulate_move_recursive(pos, [pos], map)
return possible_places