Swarm/TurnEndBehaviour/Prefabs/TurnEndBehaviourBee.gd

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GDScript3
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extends TurnEndBehaviour
class_name TurnEndBehaviourBee
func trigger(tile: InsectTile, map: HexGrid, was_turn_black: bool = false) -> void:
if map.get_empty_neighbours(tile.coordinates).size() == 0:
# Game Over for this player
GameEvents.game_over.emit(!tile.is_black)
pass