Added rules

This commit is contained in:
Sch1nken 2024-04-20 01:26:11 +02:00
parent b42b1ae39f
commit 0385858d4f
10 changed files with 423 additions and 85 deletions

View file

@ -3,6 +3,8 @@ extends Control
@onready var panel_container = $PanelContainer
@onready var margin_container2 = $Pivot/MarginContainer
@onready var line_edit = $Pivot/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/TabContainer/General/MarginContainer/General/VBoxContainer/LineEdit
var mat: ShaderMaterial
func show_panel() -> void:
@ -19,6 +21,8 @@ func show_panel() -> void:
# Called when the node enters the scene tree for the first time.
func _ready():
mat = panel_container.material.duplicate()
line_edit.text = GameSettings.LOBBY_ENDPOINT
pass # Replace with function body.
func tween_blur(val: float) -> void:
@ -39,3 +43,31 @@ func _on_panel_hidden() -> void:
func _on_cancel_pressed():
hide_panel()
func _on_reset_lobby_url_button_pressed():
line_edit = GameSettings.DEFAULT_LOBBY_ENDPOINT
GameSettings.LOBBY_ENDPOINT = GameSettings.DEFAULT_LOBBY_ENDPOINT
func _on_line_edit_text_changed(new_text):
GameSettings.LOBBY_ENDPOINT = new_text
func _on_rich_text_label_meta_clicked(meta):
OS.shell_open(str(meta))
func _on_line_edit_toggled(toggled_on):
GameSettings.dof_blur_changed.emit(toggled_on)
pass # Replace with function body.
func _on_camera_rotation_speed_value_changed(value):
GameSettings.camera_rotation_speed = value
pass # Replace with function body.
func _on_camera_movement_speed_value_changed(value):
GameSettings.camera_movement_speed = value
pass # Replace with function body.