Added rules
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10 changed files with 423 additions and 85 deletions
20
WorldEnvSettings.gd
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20
WorldEnvSettings.gd
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extends WorldEnvironment
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# Called when the node enters the scene tree for the first time.
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func _ready():
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GameSettings.dof_blur_changed.connect(_on_dof_blur_changed)
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var ca: CameraAttributes = camera_attributes
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ca.dof_blur_far_enabled = GameSettings.dof_blur_enabled
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ca.dof_blur_near_enabled = GameSettings.dof_blur_enabled
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func _on_dof_blur_changed(enabled: bool) -> void:
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var ca: CameraAttributes = camera_attributes
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ca.dof_blur_far_enabled = enabled
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ca.dof_blur_near_enabled = enabled
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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