Refactored to use Vector4i. Added Spider/Grasshopper. TODO: Ant

This commit is contained in:
Sch1nken 2024-03-14 19:30:18 +01:00
parent ff4aa93845
commit 11f8a71f52
19 changed files with 482 additions and 326 deletions

View file

@ -1,4 +1,5 @@
extends TextureButton
class_name InsectButton
@onready var hex = $Hex
@onready var tile_count_label = $Hex/TileCountLabel
@ -45,30 +46,24 @@ func enable() -> void:
func _on_placement_cancelled() -> void:
selected = false
refresh_state()
func _on_insect_placed(resource: TileResource, _is_black: bool, pos: Vector4i) -> void:
refresh_state()
if not is_empty():
enable()
if insect_resource == resource and _is_black == is_black:
decrement_tile_count()
if hovered and not is_empty():
hover()
else:
unhover()
func _on_insect_placed(resource: TileResource, is_black: bool, pos: HexGrid.CubeCoordinates) -> void:
func refresh_state() -> void:
selected = false
if not is_empty():
enable()
if hovered and not is_empty():
if hovered and not is_empty():
hover()
else:
unhover()
if insect_resource == resource:
decrement_tile_count()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@ -78,33 +73,40 @@ func _ready() -> void:
update_tile_count_display()
insect_icon.texture = insect_resource.ui_texture
if is_black != GameData.is_player_black:
#disabled = true
#return
pass
if is_black != GameData.is_player_black and not GameData.debug:
disabled = true
return
GameEvents.insect_selected.connect(_on_insect_selected)
GameEvents.insect_placement_cancelled.connect(_on_placement_cancelled)
GameEvents.insect_placed.connect(_on_insect_placed)
GameEvents.insect_tile_selected.connect(_on_insect_tile_selected)
GameEvents.insect_tile_moved.connect(_on_insect_tile_moved)
GameEvents.insect_tile_deselected.connect(_on_insect_tile_deselected)
func _on_insect_tile_deselected(tile: InsectTile) -> void:
refresh_state()
func _on_insect_selected(_resource: TileResource, _is_black: bool) -> void:
if _resource != insect_resource:
func _on_insect_tile_selected(tile: InsectTile) -> void:
disable()
func _on_insect_tile_moved(tile: InsectTile, to: Vector4i) -> void:
refresh_state()
func _on_insect_selected(button: InsectButton, _is_black: bool) -> void:
if button != self:
disable()
pass
func hover() -> void:
if GameData.is_player_black != is_black:
pass
#return
if GameData.is_player_black != is_black and not GameData.debug:
return
var tween = get_tree().create_tween()
tween.tween_property(hex, "position", Vector2(0, -16), 0.1).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SPRING)
func unhover() -> void:
if GameData.is_player_black != is_black:
pass
#return
if GameData.is_player_black != is_black and not GameData.debug:
return
var tween = get_tree().create_tween()
tween.tween_property(hex, "position", Vector2(0, 0), 0.25).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SPRING)
@ -127,7 +129,7 @@ func _on_pressed():
selected = true
GameEvents.insect_selected.emit(insect_resource, is_black)
GameEvents.insect_selected.emit(self, is_black)
release_focus()