Updated to 4.4
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151 changed files with 593 additions and 100 deletions
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@ -5,7 +5,7 @@ shader_type spatial;
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render_mode unshaded;//depth_test_disable;
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uniform vec4 albedo : source_color;
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uniform vec4 emission_color : source_color;
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uniform float emission_amount: hint_range(0.0, 16.0) = 5.0f;
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uniform float emission_amount: hint_range(0.0, 16.0) = 5.0f;
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uniform float rim_steepness : hint_range(0.0f, 16.0f) = 3.0f; //higher values mean a smaller rim.
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