Updated to 4.4

This commit is contained in:
Sch1nken 2025-02-26 23:27:07 +01:00
parent eaa26d1361
commit 1aff15069a
151 changed files with 593 additions and 100 deletions

View file

@ -6,8 +6,21 @@ extends Control
const SETTINGS = preload("res://UI/Settings/Settings.tscn")
const RULES = preload("res://UI/Rules/Rules.tscn")
@onready var credits_panel = $CreditsPanel
const ANT = preload("res://InsectTiles/Assets/UI/ant.png")
const BEE = preload("res://InsectTiles/Assets/UI/bee.png")
const BEETLE = preload("res://InsectTiles/Assets/UI/beetle.png")
const GRASSHOPPER = preload("res://InsectTiles/Assets/UI/grasshopper.png")
const HEX_WHITE = preload("res://InsectTiles/Assets/UI/hex_white.svg")
const LADYBUG = preload("res://InsectTiles/Assets/UI/ladybug.png")
const MOSQUITO = preload("res://InsectTiles/Assets/UI/mosquito.png")
const PILLBUG = preload("res://InsectTiles/Assets/UI/pillbug.png")
const SPIDER = preload("res://InsectTiles/Assets/UI/spider.png")
const INSECTS_UI = [ANT, BEE, BEETLE, GRASSHOPPER, LADYBUG, MOSQUITO, PILLBUG, SPIDER]
@onready var insects: Node2D = $Insects
@onready var credits_panel = $CreditsPanel
const INSECT_SPRITE = preload("res://UI/TestBG/InsectSprite.tscn")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if OS.has_feature("web"):
@ -17,6 +30,31 @@ func _ready() -> void:
#WSClient.lobby_joined.connect(_on_lobby_joined)
Networking.offline_mode()
GameData.reset()
get_viewport().size_changed.connect(resize)
resize()
func resize() -> void:
var _size = get_viewport().size
print(_size)
var center = _size / 2
_create_insects(center)
func _create_insects(center: Vector2i) -> void:
# For circle
var circle_position = Vector2i(center.x, center.y)
var circle_radius = max(center.x, center.y)
var points = PoissonDiscSampling.generate_points_for_circle(circle_position, circle_radius, 150, 30)
for insect in insects.get_children():
insect.queue_free()
for point in points:
var sprite = INSECT_SPRITE.instantiate()
insects.add_child(sprite)
sprite.texture = INSECTS_UI.pick_random()
sprite.position = point
func _on_lobby_joined(lobby: String) -> void:
GameData.lobby_code = lobby