Working prototype

This commit is contained in:
Sch1nken 2024-03-16 19:56:22 +01:00
parent 3de181134d
commit 1ed0ec226d
24 changed files with 682 additions and 31 deletions

View file

@ -20,6 +20,13 @@ var selected: bool = false
var hovered: bool = false
var deactivated: bool = false
var is_blacks_turn: bool = false
var should_disable: bool = false
func is_players_turn() -> bool:
return is_blacks_turn == GameData.is_player_black or GameData.debug
func update_color(_is_black: bool) -> void:
is_black = _is_black
if is_black:
@ -73,7 +80,10 @@ func _on_insect_placed(resource: TileResource, _is_black: bool, pos: Vector4i) -
func refresh_state() -> void:
selected = false
if not is_empty():
if should_disable:
disable()
if not is_empty() and not should_disable:
enable()
if hovered and not is_empty():
@ -95,6 +105,25 @@ func _ready() -> void:
GameEvents.insect_tile_moved.connect(_on_insect_tile_moved)
GameEvents.insect_tile_deselected.connect(_on_insect_tile_deselected)
GameEvents.turn_started.connect(_on_turn_started)
func _on_turn_started(turn_num: int, map: HexGrid, _is_blacks_turn: bool) -> void:
is_blacks_turn = _is_blacks_turn
should_disable = false
if turn_num >= 7 and not GameData.has_bee_been_placed:
if GameData.is_player_black == is_blacks_turn:
# if not bee has been placed for this player
# lock all buttons except the bee
if is_same(BEE, insect_resource):
# don't lock
should_disable = false
else:
#lock
should_disable = true
refresh_state()
func _on_insect_tile_deselected(tile: InsectTile) -> void:
refresh_state()
@ -141,6 +170,9 @@ func _on_pressed():
if GameData.is_player_black != is_black and not GameData.debug:
return
if not is_players_turn():
return
selected = true
GameEvents.insect_selected.emit(self, is_black)