Working prototype
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24 changed files with 682 additions and 31 deletions
29
TurnTexture.gd
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29
TurnTexture.gd
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extends Control
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const HEX_BLACK = preload("res://UI/hex_black.svg")
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const HEX_WHITE = preload("res://UI/hex_white.svg")
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@onready var texture_rect: TextureRect = $TextureRect
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# Called when the node enters the scene tree for the first time.
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func _ready():
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GameEvents.turn_started.connect(_on_turn_started)
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pass # Replace with function body.
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func _on_turn_started(turn_num: int, map: HexGrid, is_blacks_turn: bool) -> void:
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print("turn started")
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print(multiplayer.is_server())
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var new_texture = HEX_WHITE
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if is_blacks_turn:
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new_texture = HEX_BLACK
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var tween = get_tree().create_tween()
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tween.tween_property(self, "scale", Vector2(0.0, 0.0), 0.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_ELASTIC)
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tween.tween_property(texture_rect, "texture", new_texture, 0.0)
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tween.tween_property(self, "scale", Vector2(0.1, 0.1), 0.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_ELASTIC)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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rotation += delta * PI / 12.0
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pass
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