Working prototype
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24 changed files with 682 additions and 31 deletions
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@ -11,15 +11,14 @@ const default_insects = {
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preload("res://Tile/Prefabs/Beetle.tres"): 2,
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preload("res://Tile/Prefabs/Grasshopper.tres"): 3,
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preload("res://Tile/Prefabs/Spider.tres"): 2,
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#preload("res://Tile/Prefabs/Ladybug.tres"): 1,
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#preload("res://Tile/Prefabs/Mosquito.tres"): 1,
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#preload("res://Tile/Prefabs/Pillbug.tres"): 1
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preload("res://Tile/Prefabs/Ladybug.tres"): 1,
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preload("res://Tile/Prefabs/Mosquito.tres"): 1,
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preload("res://Tile/Prefabs/Pillbug.tres"): 1
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}
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@onready var local_bee_button: InsectButton = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2/LocalPlayerInsects/BeeButton
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@onready var remote_bee_button: InsectButton = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2/RemotePlayerInsects/BeeButton
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# Called when the node enters the scene tree for the first time.
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func _ready():
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#var unique_array = default_insects.duplicate().map()
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