Fixed UI Buttons. TODO: Fix 3D Tile Selection/Hover etc

This commit is contained in:
Sch1nken 2024-03-08 00:22:29 +01:00
parent 5b79dc9822
commit 353c2f8dbc
10 changed files with 1014 additions and 74 deletions

View file

@ -9,127 +9,124 @@ extends TextureButton
const HEX_BLACK = preload("res://InsectTiles/Assets/UI/hex_black.svg")
const HEX_WHITE = preload("res://InsectTiles/Assets/UI/hex_white.svg")
@export var is_bee: bool = false
@export var is_black: bool = false
var tile_count: int = 1
var deactivated: bool = false
var selected: bool = false
var hovered: bool = false
var deactivated: bool = false
func is_empty() -> bool:
return tile_count <= 0
func update_tile_count_display() -> void:
tile_count_label.text = str(tile_count)
if is_empty():
disable()
func decrement_tile_count() -> void:
tile_count -= 1
update_tile_count_display()
func disable() -> void:
disabled = true
deactivated = true
var tween = get_tree().create_tween()
tween.tween_property(self, "modulate", Color.DIM_GRAY, 0.15)
func enable() -> void:
deactivated = false
disabled = false
deactivated = false
var tween = get_tree().create_tween()
tween.tween_property(self, "modulate", Color.WHITE, 0.15)
func _on_placement_cancelled() -> void:
if selected:
tile_count += 1
tile_count_label.text = str(tile_count)
selected = false
if tile_count > 0:
if not hovered:
_on_mouse_exited()
selected = false
if not is_empty():
enable()
return
func _on_insect_placed(resource: TileResource, is_black: bool, pos: HexGrid.CubeCoordinates) -> void:
if selected:
selected = false
if not hovered:
_on_mouse_exited()
if tile_count > 0:
if not hovered:
_on_mouse_exited()
enable()
return
# Called when the node enters the scene tree for the first time.
func _ready():
GameEvents.insect_selected.connect(_on_insect_selected)
GameEvents.insect_placement_cancelled.connect(_on_placement_cancelled)
GameEvents.insect_placed.connect(_on_insect_placed)
tile_count_label.text = str(tile_count)
insect_icon.texture = insect_resource.ui_texture
if is_black:
hex.texture = HEX_BLACK
func _on_insect_selected(_resource: TileResource, _is_black: bool) -> void:
disabled = true
if _resource == insect_resource and _is_black == is_black:
selected = true
if hovered and not is_empty():
hover()
else:
unhover()
func _on_insect_placed(resource: TileResource, is_black: bool, pos: HexGrid.CubeCoordinates) -> void:
selected = false
if not is_empty():
enable()
if hovered and not is_empty():
hover()
else:
unhover()
if insect_resource == resource:
decrement_tile_count()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if is_black:
hex.texture = HEX_BLACK
update_tile_count_display()
insect_icon.texture = insect_resource.ui_texture
if is_black != GameData.is_player_black:
disabled = true
return
GameEvents.insect_selected.connect(_on_insect_selected)
GameEvents.insect_placement_cancelled.connect(_on_placement_cancelled)
GameEvents.insect_placed.connect(_on_insect_placed)
func _on_insect_selected(_resource: TileResource, _is_black: bool) -> void:
if _resource != insect_resource:
disable()
pass
func hover() -> void:
hovered = true
if GameData.is_player_black != is_black:
return
var tween = get_tree().create_tween()
tween.tween_property(hex, "position", Vector2(0, -16), 0.1).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SPRING)
func unhover() -> void:
hovered = false
if GameData.is_player_black != is_black:
return
var tween = get_tree().create_tween()
tween.tween_property(hex, "position", Vector2(0, 0), 0.25).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SPRING)
func _on_mouse_entered():
if deactivated:
return
hover()
hovered = true
if not deactivated:
hover()
func _on_mouse_exited():
hovered = false
if selected:
return
if deactivated:
return
unhover()
if not selected:
unhover()
func _on_pressed():
if deactivated:
if is_empty():
return
if selected:
return
if tile_count <= 0:
return
selected = true
GameEvents.insect_selected.emit(insect_resource, is_black)
tile_count -= 1
release_focus()
tile_count_label.text = str(tile_count)
func _input(event):
if Input.is_action_just_pressed("ui_accept"):