Fixed UI Buttons. TODO: Fix 3D Tile Selection/Hover etc
This commit is contained in:
parent
5b79dc9822
commit
353c2f8dbc
10 changed files with 1014 additions and 74 deletions
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@ -11,5 +11,5 @@ signal insect_tile_selection_request_failed(tile)
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signal insect_tile_deselected(tile)
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signal insect_tile_moved(tile, to)
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signal turn_started
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signal turn_ended
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signal turn_started(turn_num)
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signal turn_ended(turn_num)
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@ -323,6 +323,12 @@ func can_hive_exist_without_tile(tile: InsectTile) -> bool:
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var tiles_reached: Array = []
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var tiles_available: Array = used_cells.keys().filter(func(coords): return coords != vector_coords)
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if tiles_available.size() <= 1:
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# If we only have 1 or 2 total tiles, we can always move
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# 1 tile should never happen
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# two... could theoretically but yeah
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return true
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# tiles_available has all remaining tiles, we just need to visit every tile from a (random) starting tile
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# and compare the size with these of all tiles - 1 (our to be moved one)
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var start: Vector4i = tiles_available.front()
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117
InsectButton.gd
117
InsectButton.gd
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@ -9,128 +9,125 @@ extends TextureButton
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const HEX_BLACK = preload("res://InsectTiles/Assets/UI/hex_black.svg")
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const HEX_WHITE = preload("res://InsectTiles/Assets/UI/hex_white.svg")
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@export var is_bee: bool = false
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@export var is_black: bool = false
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var tile_count: int = 1
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var deactivated: bool = false
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var selected: bool = false
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var hovered: bool = false
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var deactivated: bool = false
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func is_empty() -> bool:
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return tile_count <= 0
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func update_tile_count_display() -> void:
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tile_count_label.text = str(tile_count)
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if is_empty():
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disable()
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func decrement_tile_count() -> void:
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tile_count -= 1
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update_tile_count_display()
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func disable() -> void:
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disabled = true
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deactivated = true
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var tween = get_tree().create_tween()
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tween.tween_property(self, "modulate", Color.DIM_GRAY, 0.15)
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func enable() -> void:
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deactivated = false
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disabled = false
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deactivated = false
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var tween = get_tree().create_tween()
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tween.tween_property(self, "modulate", Color.WHITE, 0.15)
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func _on_placement_cancelled() -> void:
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if selected:
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tile_count += 1
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tile_count_label.text = str(tile_count)
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selected = false
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selected = false
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if tile_count > 0:
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if not hovered:
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_on_mouse_exited()
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if not is_empty():
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enable()
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return
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if hovered and not is_empty():
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hover()
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else:
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unhover()
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func _on_insect_placed(resource: TileResource, is_black: bool, pos: HexGrid.CubeCoordinates) -> void:
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if selected:
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selected = false
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selected = false
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if not hovered:
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_on_mouse_exited()
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if tile_count > 0:
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if not hovered:
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_on_mouse_exited()
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if not is_empty():
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enable()
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return
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if hovered and not is_empty():
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hover()
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else:
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unhover()
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if insect_resource == resource:
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decrement_tile_count()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready() -> void:
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if is_black:
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hex.texture = HEX_BLACK
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update_tile_count_display()
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insect_icon.texture = insect_resource.ui_texture
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if is_black != GameData.is_player_black:
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disabled = true
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return
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GameEvents.insect_selected.connect(_on_insect_selected)
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GameEvents.insect_placement_cancelled.connect(_on_placement_cancelled)
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GameEvents.insect_placed.connect(_on_insect_placed)
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tile_count_label.text = str(tile_count)
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insect_icon.texture = insect_resource.ui_texture
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if is_black:
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hex.texture = HEX_BLACK
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func _on_insect_selected(_resource: TileResource, _is_black: bool) -> void:
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disabled = true
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if _resource == insect_resource and _is_black == is_black:
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selected = true
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hover()
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else:
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unhover()
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if _resource != insect_resource:
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disable()
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pass
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func hover() -> void:
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hovered = true
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if GameData.is_player_black != is_black:
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return
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var tween = get_tree().create_tween()
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tween.tween_property(hex, "position", Vector2(0, -16), 0.1).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SPRING)
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func unhover() -> void:
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hovered = false
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if GameData.is_player_black != is_black:
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return
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var tween = get_tree().create_tween()
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tween.tween_property(hex, "position", Vector2(0, 0), 0.25).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SPRING)
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func _on_mouse_entered():
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if deactivated:
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return
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hovered = true
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hover()
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if not deactivated:
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hover()
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func _on_mouse_exited():
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hovered = false
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if selected:
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return
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if deactivated:
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return
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unhover()
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if not selected:
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unhover()
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func _on_pressed():
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if deactivated:
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if is_empty():
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return
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if selected:
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return
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if tile_count <= 0:
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return
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selected = true
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GameEvents.insect_selected.emit(insect_resource, is_black)
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tile_count -= 1
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release_focus()
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tile_count_label.text = str(tile_count)
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func _input(event):
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if Input.is_action_just_pressed("ui_accept"):
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release_focus()
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21
addons/debug_menu/LICENSE.md
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21
addons/debug_menu/LICENSE.md
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@ -0,0 +1,21 @@
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# MIT License
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Copyright © 2023-present Hugo Locurcio and contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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479
addons/debug_menu/debug_menu.gd
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479
addons/debug_menu/debug_menu.gd
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@ -0,0 +1,479 @@
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extends CanvasLayer
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@export var fps: Label
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@export var frame_time: Label
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@export var frame_number: Label
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@export var frame_history_total_avg: Label
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@export var frame_history_total_min: Label
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@export var frame_history_total_max: Label
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@export var frame_history_total_last: Label
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@export var frame_history_cpu_avg: Label
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@export var frame_history_cpu_min: Label
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@export var frame_history_cpu_max: Label
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@export var frame_history_cpu_last: Label
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@export var frame_history_gpu_avg: Label
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@export var frame_history_gpu_min: Label
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@export var frame_history_gpu_max: Label
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@export var frame_history_gpu_last: Label
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@export var fps_graph: Panel
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@export var total_graph: Panel
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@export var cpu_graph: Panel
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@export var gpu_graph: Panel
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@export var information: Label
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@export var settings: Label
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## The number of frames to keep in history for graph drawing and best/worst calculations.
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## Currently, this also affects how FPS is measured.
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const HISTORY_NUM_FRAMES = 150
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const GRAPH_SIZE = Vector2(150, 25)
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const GRAPH_MIN_FPS = 10
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const GRAPH_MAX_FPS = 160
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const GRAPH_MIN_FRAMETIME = 1.0 / GRAPH_MIN_FPS
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const GRAPH_MAX_FRAMETIME = 1.0 / GRAPH_MAX_FPS
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## Debug menu display style.
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enum Style {
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HIDDEN, ## Debug menu is hidden.
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VISIBLE_COMPACT, ## Debug menu is visible, with only the FPS, FPS cap (if any) and time taken to render the last frame.
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VISIBLE_DETAILED, ## Debug menu is visible with full information, including graphs.
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MAX, ## Represents the size of the Style enum.
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}
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## The style to use when drawing the debug menu.
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var style := Style.HIDDEN:
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set(value):
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style = value
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match style:
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Style.HIDDEN:
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visible = false
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Style.VISIBLE_COMPACT, Style.VISIBLE_DETAILED:
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visible = true
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frame_number.visible = style == Style.VISIBLE_DETAILED
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$DebugMenu/VBoxContainer/FrameTimeHistory.visible = style == Style.VISIBLE_DETAILED
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$DebugMenu/VBoxContainer/FPSGraph.visible = style == Style.VISIBLE_DETAILED
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$DebugMenu/VBoxContainer/TotalGraph.visible = style == Style.VISIBLE_DETAILED
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$DebugMenu/VBoxContainer/CPUGraph.visible = style == Style.VISIBLE_DETAILED
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$DebugMenu/VBoxContainer/GPUGraph.visible = style == Style.VISIBLE_DETAILED
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information.visible = style == Style.VISIBLE_DETAILED
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settings.visible = style == Style.VISIBLE_DETAILED
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# Value of `Time.get_ticks_usec()` on the previous frame.
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var last_tick := 0
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var thread := Thread.new()
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## Returns the sum of all values of an array (use as a parameter to `Array.reduce()`).
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var sum_func := func avg(accum: float, number: float) -> float: return accum + number
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# History of the last `HISTORY_NUM_FRAMES` rendered frames.
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var frame_history_total: Array[float] = []
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var frame_history_cpu: Array[float] = []
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var frame_history_gpu: Array[float] = []
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var fps_history: Array[float] = [] # Only used for graphs.
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var frametime_avg := GRAPH_MIN_FRAMETIME
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var frametime_cpu_avg := GRAPH_MAX_FRAMETIME
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var frametime_gpu_avg := GRAPH_MIN_FRAMETIME
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var frames_per_second := float(GRAPH_MIN_FPS)
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var frame_time_gradient := Gradient.new()
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func _init() -> void:
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# This must be done here instead of `_ready()` to avoid having `visibility_changed` be emitted immediately.
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visible = false
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if not InputMap.has_action("cycle_debug_menu"):
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# Create default input action if no user-defined override exists.
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# We can't do it in the editor plugin's activation code as it doesn't seem to work there.
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InputMap.add_action("cycle_debug_menu")
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var event := InputEventKey.new()
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event.keycode = KEY_F3
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InputMap.action_add_event("cycle_debug_menu", event)
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func _ready() -> void:
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fps_graph.draw.connect(_fps_graph_draw)
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total_graph.draw.connect(_total_graph_draw)
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cpu_graph.draw.connect(_cpu_graph_draw)
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gpu_graph.draw.connect(_gpu_graph_draw)
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fps_history.resize(HISTORY_NUM_FRAMES)
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frame_history_total.resize(HISTORY_NUM_FRAMES)
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frame_history_cpu.resize(HISTORY_NUM_FRAMES)
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frame_history_gpu.resize(HISTORY_NUM_FRAMES)
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# NOTE: Both FPS and frametimes are colored following FPS logic
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# (red = 10 FPS, yellow = 60 FPS, green = 110 FPS, cyan = 160 FPS).
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# This makes the color gradient non-linear.
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# Colors are taken from <https://tailwindcolor.com/>.
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frame_time_gradient.set_color(0, Color8(239, 68, 68)) # red-500
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frame_time_gradient.set_color(1, Color8(56, 189, 248)) # light-blue-400
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frame_time_gradient.add_point(0.3333, Color8(250, 204, 21)) # yellow-400
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frame_time_gradient.add_point(0.6667, Color8(128, 226, 95)) # 50-50 mix of lime-400 and green-400
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get_viewport().size_changed.connect(update_settings_label)
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# Display loading text while information is being queried,
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# in case the user toggles the full debug menu just after starting the project.
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information.text = "Loading hardware information...\n\n "
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settings.text = "Loading project information..."
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thread.start(
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func():
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# Disable thread safety checks as they interfere with this add-on.
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# This only affects this particular thread, not other thread instances in the project.
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# See <https://github.com/godotengine/godot/pull/78000> for details.
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# Use a Callable so that this can be ignored on Godot 4.0 without causing a script error
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# (thread safety checks were added in Godot 4.1).
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if Engine.get_version_info()["hex"] >= 0x040100:
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Callable(Thread, "set_thread_safety_checks_enabled").call(false)
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# Enable required time measurements to display CPU/GPU frame time information.
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# These lines are time-consuming operations, so run them in a separate thread.
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RenderingServer.viewport_set_measure_render_time(get_viewport().get_viewport_rid(), true)
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update_information_label()
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update_settings_label()
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)
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("cycle_debug_menu"):
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style = wrapi(style + 1, 0, Style.MAX) as Style
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func _exit_tree() -> void:
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thread.wait_to_finish()
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## Update hardware information label (this can change at runtime based on window
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## size and graphics settings). This is only called when the window is resized.
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## To update when graphics settings are changed, the function must be called manually
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## using `DebugMenu.update_settings_label()`.
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func update_settings_label() -> void:
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settings.text = ""
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if ProjectSettings.has_setting("application/config/version"):
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settings.text += "Project Version: %s\n" % ProjectSettings.get_setting("application/config/version")
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var rendering_method := str(ProjectSettings.get_setting_with_override("rendering/renderer/rendering_method"))
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var rendering_method_string := rendering_method
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match rendering_method:
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"forward_plus":
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rendering_method_string = "Forward+"
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"mobile":
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rendering_method_string = "Forward Mobile"
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"gl_compatibility":
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rendering_method_string = "Compatibility"
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settings.text += "Rendering Method: %s\n" % rendering_method_string
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var viewport := get_viewport()
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# The size of the viewport rendering, which determines which resolution 3D is rendered at.
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var viewport_render_size := Vector2i()
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if viewport.content_scale_mode == Window.CONTENT_SCALE_MODE_VIEWPORT:
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viewport_render_size = viewport.get_visible_rect().size
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settings.text += "Viewport: %d×%d, Window: %d×%d\n" % [viewport.get_visible_rect().size.x, viewport.get_visible_rect().size.y, viewport.size.x, viewport.size.y]
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else:
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# Window size matches viewport size.
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viewport_render_size = viewport.size
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settings.text += "Viewport: %d×%d\n" % [viewport.size.x, viewport.size.y]
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# Display 3D settings only if relevant.
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if viewport.get_camera_3d():
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var scaling_3d_mode_string := "(unknown)"
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match viewport.scaling_3d_mode:
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Viewport.SCALING_3D_MODE_BILINEAR:
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scaling_3d_mode_string = "Bilinear"
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Viewport.SCALING_3D_MODE_FSR:
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scaling_3d_mode_string = "FSR 1.0"
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Viewport.SCALING_3D_MODE_FSR2:
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scaling_3d_mode_string = "FSR 2.2"
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var antialiasing_3d_string := ""
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if viewport.scaling_3d_mode == Viewport.SCALING_3D_MODE_FSR2:
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# The FSR2 scaling mode includes its own temporal antialiasing implementation.
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antialiasing_3d_string += (" + " if not antialiasing_3d_string.is_empty() else "") + "FSR 2.2"
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if viewport.scaling_3d_mode != Viewport.SCALING_3D_MODE_FSR2 and viewport.use_taa:
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# Godot's own TAA is ignored when using FSR2 scaling mode, as FSR2 provides its own TAA implementation.
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antialiasing_3d_string += (" + " if not antialiasing_3d_string.is_empty() else "") + "TAA"
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if viewport.msaa_3d >= Viewport.MSAA_2X:
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antialiasing_3d_string += (" + " if not antialiasing_3d_string.is_empty() else "") + "%d× MSAA" % pow(2, viewport.msaa_3d)
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if viewport.screen_space_aa == Viewport.SCREEN_SPACE_AA_FXAA:
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antialiasing_3d_string += (" + " if not antialiasing_3d_string.is_empty() else "") + "FXAA"
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settings.text += "3D scale (%s): %d%% = %d×%d" % [
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scaling_3d_mode_string,
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viewport.scaling_3d_scale * 100,
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viewport_render_size.x * viewport.scaling_3d_scale,
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viewport_render_size.y * viewport.scaling_3d_scale,
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]
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||||
|
||||
if not antialiasing_3d_string.is_empty():
|
||||
settings.text += "\n3D Antialiasing: %s" % antialiasing_3d_string
|
||||
|
||||
var environment := viewport.get_camera_3d().get_world_3d().environment
|
||||
if environment:
|
||||
if environment.ssr_enabled:
|
||||
settings.text += "\nSSR: %d Steps" % environment.ssr_max_steps
|
||||
|
||||
if environment.ssao_enabled:
|
||||
settings.text += "\nSSAO: On"
|
||||
if environment.ssil_enabled:
|
||||
settings.text += "\nSSIL: On"
|
||||
|
||||
if environment.sdfgi_enabled:
|
||||
settings.text += "\nSDFGI: %d Cascades" % environment.sdfgi_cascades
|
||||
|
||||
if environment.glow_enabled:
|
||||
settings.text += "\nGlow: On"
|
||||
|
||||
if environment.volumetric_fog_enabled:
|
||||
settings.text += "\nVolumetric Fog: On"
|
||||
var antialiasing_2d_string := ""
|
||||
if viewport.msaa_2d >= Viewport.MSAA_2X:
|
||||
antialiasing_2d_string = "%d× MSAA" % pow(2, viewport.msaa_2d)
|
||||
|
||||
if not antialiasing_2d_string.is_empty():
|
||||
settings.text += "\n2D Antialiasing: %s" % antialiasing_2d_string
|
||||
|
||||
|
||||
## Update hardware/software information label (this never changes at runtime).
|
||||
func update_information_label() -> void:
|
||||
var adapter_string := ""
|
||||
# Make "NVIDIA Corporation" and "NVIDIA" be considered identical (required when using OpenGL to avoid redundancy).
|
||||
if RenderingServer.get_video_adapter_vendor().trim_suffix(" Corporation") in RenderingServer.get_video_adapter_name():
|
||||
# Avoid repeating vendor name before adapter name.
|
||||
# Trim redundant suffix sometimes reported by NVIDIA graphics cards when using OpenGL.
|
||||
adapter_string = RenderingServer.get_video_adapter_name().trim_suffix("/PCIe/SSE2")
|
||||
else:
|
||||
adapter_string = RenderingServer.get_video_adapter_vendor() + " - " + RenderingServer.get_video_adapter_name().trim_suffix("/PCIe/SSE2")
|
||||
|
||||
# Graphics driver version information isn't always availble.
|
||||
var driver_info := OS.get_video_adapter_driver_info()
|
||||
var driver_info_string := ""
|
||||
if driver_info.size() >= 2:
|
||||
driver_info_string = driver_info[1]
|
||||
else:
|
||||
driver_info_string = "(unknown)"
|
||||
|
||||
var release_string := ""
|
||||
if OS.has_feature("editor"):
|
||||
# Editor build (implies `debug`).
|
||||
release_string = "editor"
|
||||
elif OS.has_feature("debug"):
|
||||
# Debug export template build.
|
||||
release_string = "debug"
|
||||
else:
|
||||
# Release export template build.
|
||||
release_string = "release"
|
||||
|
||||
var rendering_method := str(ProjectSettings.get_setting_with_override("rendering/renderer/rendering_method"))
|
||||
var rendering_driver := str(ProjectSettings.get_setting_with_override("rendering/rendering_device/driver"))
|
||||
var graphics_api_string := rendering_driver
|
||||
if rendering_method != "gl_compatibility":
|
||||
if rendering_driver == "d3d12":
|
||||
graphics_api_string = "Direct3D 12"
|
||||
elif rendering_driver == "metal":
|
||||
graphics_api_string = "Metal"
|
||||
elif rendering_driver == "vulkan":
|
||||
if OS.has_feature("macos") or OS.has_feature("ios"):
|
||||
graphics_api_string = "Vulkan via MoltenVK"
|
||||
else:
|
||||
graphics_api_string = "Vulkan"
|
||||
else:
|
||||
if rendering_driver == "opengl3_angle":
|
||||
graphics_api_string = "OpenGL via ANGLE"
|
||||
elif OS.has_feature("mobile") or rendering_driver == "opengl3_es":
|
||||
graphics_api_string = "OpenGL ES"
|
||||
elif OS.has_feature("web"):
|
||||
graphics_api_string = "WebGL"
|
||||
elif rendering_driver == "opengl3":
|
||||
graphics_api_string = "OpenGL"
|
||||
|
||||
information.text = (
|
||||
"%s, %d threads\n" % [OS.get_processor_name().replace("(R)", "").replace("(TM)", ""), OS.get_processor_count()]
|
||||
+ "%s %s (%s %s), %s %s\n" % [OS.get_name(), "64-bit" if OS.has_feature("64") else "32-bit", release_string, "double" if OS.has_feature("double") else "single", graphics_api_string, RenderingServer.get_video_adapter_api_version()]
|
||||
+ "%s, %s" % [adapter_string, driver_info_string]
|
||||
)
|
||||
|
||||
|
||||
func _fps_graph_draw() -> void:
|
||||
var fps_polyline := PackedVector2Array()
|
||||
fps_polyline.resize(HISTORY_NUM_FRAMES)
|
||||
for fps_index in fps_history.size():
|
||||
fps_polyline[fps_index] = Vector2(
|
||||
remap(fps_index, 0, fps_history.size(), 0, GRAPH_SIZE.x),
|
||||
remap(clampf(fps_history[fps_index], GRAPH_MIN_FPS, GRAPH_MAX_FPS), GRAPH_MIN_FPS, GRAPH_MAX_FPS, GRAPH_SIZE.y, 0.0)
|
||||
)
|
||||
# Don't use antialiasing to speed up line drawing, but use a width that scales with
|
||||
# viewport scale to keep the line easily readable on hiDPI displays.
|
||||
fps_graph.draw_polyline(fps_polyline, frame_time_gradient.sample(remap(frames_per_second, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)), 1.0)
|
||||
|
||||
|
||||
func _total_graph_draw() -> void:
|
||||
var total_polyline := PackedVector2Array()
|
||||
total_polyline.resize(HISTORY_NUM_FRAMES)
|
||||
for total_index in frame_history_total.size():
|
||||
total_polyline[total_index] = Vector2(
|
||||
remap(total_index, 0, frame_history_total.size(), 0, GRAPH_SIZE.x),
|
||||
remap(clampf(frame_history_total[total_index], GRAPH_MIN_FPS, GRAPH_MAX_FPS), GRAPH_MIN_FPS, GRAPH_MAX_FPS, GRAPH_SIZE.y, 0.0)
|
||||
)
|
||||
# Don't use antialiasing to speed up line drawing, but use a width that scales with
|
||||
# viewport scale to keep the line easily readable on hiDPI displays.
|
||||
total_graph.draw_polyline(total_polyline, frame_time_gradient.sample(remap(1000.0 / frametime_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)), 1.0)
|
||||
|
||||
|
||||
func _cpu_graph_draw() -> void:
|
||||
var cpu_polyline := PackedVector2Array()
|
||||
cpu_polyline.resize(HISTORY_NUM_FRAMES)
|
||||
for cpu_index in frame_history_cpu.size():
|
||||
cpu_polyline[cpu_index] = Vector2(
|
||||
remap(cpu_index, 0, frame_history_cpu.size(), 0, GRAPH_SIZE.x),
|
||||
remap(clampf(frame_history_cpu[cpu_index], GRAPH_MIN_FPS, GRAPH_MAX_FPS), GRAPH_MIN_FPS, GRAPH_MAX_FPS, GRAPH_SIZE.y, 0.0)
|
||||
)
|
||||
# Don't use antialiasing to speed up line drawing, but use a width that scales with
|
||||
# viewport scale to keep the line easily readable on hiDPI displays.
|
||||
cpu_graph.draw_polyline(cpu_polyline, frame_time_gradient.sample(remap(1000.0 / frametime_cpu_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)), 1.0)
|
||||
|
||||
|
||||
func _gpu_graph_draw() -> void:
|
||||
var gpu_polyline := PackedVector2Array()
|
||||
gpu_polyline.resize(HISTORY_NUM_FRAMES)
|
||||
for gpu_index in frame_history_gpu.size():
|
||||
gpu_polyline[gpu_index] = Vector2(
|
||||
remap(gpu_index, 0, frame_history_gpu.size(), 0, GRAPH_SIZE.x),
|
||||
remap(clampf(frame_history_gpu[gpu_index], GRAPH_MIN_FPS, GRAPH_MAX_FPS), GRAPH_MIN_FPS, GRAPH_MAX_FPS, GRAPH_SIZE.y, 0.0)
|
||||
)
|
||||
# Don't use antialiasing to speed up line drawing, but use a width that scales with
|
||||
# viewport scale to keep the line easily readable on hiDPI displays.
|
||||
gpu_graph.draw_polyline(gpu_polyline, frame_time_gradient.sample(remap(1000.0 / frametime_gpu_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0)), 1.0)
|
||||
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if visible:
|
||||
fps_graph.queue_redraw()
|
||||
total_graph.queue_redraw()
|
||||
cpu_graph.queue_redraw()
|
||||
gpu_graph.queue_redraw()
|
||||
|
||||
# Difference between the last two rendered frames in milliseconds.
|
||||
var frametime := (Time.get_ticks_usec() - last_tick) * 0.001
|
||||
|
||||
frame_history_total.push_back(frametime)
|
||||
if frame_history_total.size() > HISTORY_NUM_FRAMES:
|
||||
frame_history_total.pop_front()
|
||||
|
||||
# Frametimes are colored following FPS logic (red = 10 FPS, yellow = 60 FPS, green = 110 FPS, cyan = 160 FPS).
|
||||
# This makes the color gradient non-linear.
|
||||
frametime_avg = frame_history_total.reduce(sum_func) / frame_history_total.size()
|
||||
frame_history_total_avg.text = str(frametime_avg).pad_decimals(2)
|
||||
frame_history_total_avg.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
|
||||
|
||||
var frametime_min: float = frame_history_total.min()
|
||||
frame_history_total_min.text = str(frametime_min).pad_decimals(2)
|
||||
frame_history_total_min.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_min, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
|
||||
|
||||
var frametime_max: float = frame_history_total.max()
|
||||
frame_history_total_max.text = str(frametime_max).pad_decimals(2)
|
||||
frame_history_total_max.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_max, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
|
||||
|
||||
frame_history_total_last.text = str(frametime).pad_decimals(2)
|
||||
frame_history_total_last.modulate = frame_time_gradient.sample(remap(1000.0 / frametime, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
|
||||
|
||||
var viewport_rid := get_viewport().get_viewport_rid()
|
||||
var frametime_cpu := RenderingServer.viewport_get_measured_render_time_cpu(viewport_rid) + RenderingServer.get_frame_setup_time_cpu()
|
||||
frame_history_cpu.push_back(frametime_cpu)
|
||||
if frame_history_cpu.size() > HISTORY_NUM_FRAMES:
|
||||
frame_history_cpu.pop_front()
|
||||
|
||||
frametime_cpu_avg = frame_history_cpu.reduce(sum_func) / frame_history_cpu.size()
|
||||
frame_history_cpu_avg.text = str(frametime_cpu_avg).pad_decimals(2)
|
||||
frame_history_cpu_avg.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_cpu_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
|
||||
|
||||
var frametime_cpu_min: float = frame_history_cpu.min()
|
||||
frame_history_cpu_min.text = str(frametime_cpu_min).pad_decimals(2)
|
||||
frame_history_cpu_min.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_cpu_min, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
|
||||
|
||||
var frametime_cpu_max: float = frame_history_cpu.max()
|
||||
frame_history_cpu_max.text = str(frametime_cpu_max).pad_decimals(2)
|
||||
frame_history_cpu_max.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_cpu_max, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
|
||||
|
||||
frame_history_cpu_last.text = str(frametime_cpu).pad_decimals(2)
|
||||
frame_history_cpu_last.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_cpu, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
|
||||
|
||||
var frametime_gpu := RenderingServer.viewport_get_measured_render_time_gpu(viewport_rid)
|
||||
frame_history_gpu.push_back(frametime_gpu)
|
||||
if frame_history_gpu.size() > HISTORY_NUM_FRAMES:
|
||||
frame_history_gpu.pop_front()
|
||||
|
||||
frametime_gpu_avg = frame_history_gpu.reduce(sum_func) / frame_history_gpu.size()
|
||||
frame_history_gpu_avg.text = str(frametime_gpu_avg).pad_decimals(2)
|
||||
frame_history_gpu_avg.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_gpu_avg, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
|
||||
|
||||
var frametime_gpu_min: float = frame_history_gpu.min()
|
||||
frame_history_gpu_min.text = str(frametime_gpu_min).pad_decimals(2)
|
||||
frame_history_gpu_min.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_gpu_min, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
|
||||
|
||||
var frametime_gpu_max: float = frame_history_gpu.max()
|
||||
frame_history_gpu_max.text = str(frametime_gpu_max).pad_decimals(2)
|
||||
frame_history_gpu_max.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_gpu_max, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
|
||||
|
||||
frame_history_gpu_last.text = str(frametime_gpu).pad_decimals(2)
|
||||
frame_history_gpu_last.modulate = frame_time_gradient.sample(remap(1000.0 / frametime_gpu, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
|
||||
|
||||
frames_per_second = 1000.0 / frametime_avg
|
||||
fps_history.push_back(frames_per_second)
|
||||
if fps_history.size() > HISTORY_NUM_FRAMES:
|
||||
fps_history.pop_front()
|
||||
|
||||
fps.text = str(floor(frames_per_second)) + " FPS"
|
||||
var frame_time_color := frame_time_gradient.sample(remap(frames_per_second, GRAPH_MIN_FPS, GRAPH_MAX_FPS, 0.0, 1.0))
|
||||
fps.modulate = frame_time_color
|
||||
|
||||
frame_time.text = str(frametime).pad_decimals(2) + " mspf"
|
||||
frame_time.modulate = frame_time_color
|
||||
|
||||
var vsync_string := ""
|
||||
match DisplayServer.window_get_vsync_mode():
|
||||
DisplayServer.VSYNC_ENABLED:
|
||||
vsync_string = "V-Sync"
|
||||
DisplayServer.VSYNC_ADAPTIVE:
|
||||
vsync_string = "Adaptive V-Sync"
|
||||
DisplayServer.VSYNC_MAILBOX:
|
||||
vsync_string = "Mailbox V-Sync"
|
||||
|
||||
if Engine.max_fps > 0 or OS.low_processor_usage_mode:
|
||||
# Display FPS cap determined by `Engine.max_fps` or low-processor usage mode sleep duration
|
||||
# (the lowest FPS cap is used).
|
||||
var low_processor_max_fps := roundi(1000000.0 / OS.low_processor_usage_mode_sleep_usec)
|
||||
var fps_cap := low_processor_max_fps
|
||||
if Engine.max_fps > 0:
|
||||
fps_cap = mini(Engine.max_fps, low_processor_max_fps)
|
||||
frame_time.text += " (cap: " + str(fps_cap) + " FPS"
|
||||
|
||||
if not vsync_string.is_empty():
|
||||
frame_time.text += " + " + vsync_string
|
||||
|
||||
frame_time.text += ")"
|
||||
else:
|
||||
if not vsync_string.is_empty():
|
||||
frame_time.text += " (" + vsync_string + ")"
|
||||
|
||||
frame_number.text = "Frame: " + str(Engine.get_frames_drawn())
|
||||
|
||||
last_tick = Time.get_ticks_usec()
|
||||
|
||||
|
||||
func _on_visibility_changed() -> void:
|
||||
if visible:
|
||||
# Reset graphs to prevent them from looking strange before `HISTORY_NUM_FRAMES` frames
|
||||
# have been drawn.
|
||||
var frametime_last := (Time.get_ticks_usec() - last_tick) * 0.001
|
||||
fps_history.resize(HISTORY_NUM_FRAMES)
|
||||
fps_history.fill(1000.0 / frametime_last)
|
||||
frame_history_total.resize(HISTORY_NUM_FRAMES)
|
||||
frame_history_total.fill(frametime_last)
|
||||
frame_history_cpu.resize(HISTORY_NUM_FRAMES)
|
||||
var viewport_rid := get_viewport().get_viewport_rid()
|
||||
frame_history_cpu.fill(RenderingServer.viewport_get_measured_render_time_cpu(viewport_rid) + RenderingServer.get_frame_setup_time_cpu())
|
||||
frame_history_gpu.resize(HISTORY_NUM_FRAMES)
|
||||
frame_history_gpu.fill(RenderingServer.viewport_get_measured_render_time_gpu(viewport_rid))
|
||||
401
addons/debug_menu/debug_menu.tscn
Normal file
401
addons/debug_menu/debug_menu.tscn
Normal file
|
|
@ -0,0 +1,401 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://cggqb75a8w8r"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/debug_menu/debug_menu.gd" id="1_p440y"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ki0n8"]
|
||||
bg_color = Color(0, 0, 0, 0.25098)
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" node_paths=PackedStringArray("fps", "frame_time", "frame_number", "frame_history_total_avg", "frame_history_total_min", "frame_history_total_max", "frame_history_total_last", "frame_history_cpu_avg", "frame_history_cpu_min", "frame_history_cpu_max", "frame_history_cpu_last", "frame_history_gpu_avg", "frame_history_gpu_min", "frame_history_gpu_max", "frame_history_gpu_last", "fps_graph", "total_graph", "cpu_graph", "gpu_graph", "information", "settings")]
|
||||
layer = 128
|
||||
script = ExtResource("1_p440y")
|
||||
fps = NodePath("DebugMenu/VBoxContainer/FPS")
|
||||
frame_time = NodePath("DebugMenu/VBoxContainer/FrameTime")
|
||||
frame_number = NodePath("DebugMenu/VBoxContainer/FrameNumber")
|
||||
frame_history_total_avg = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/TotalAvg")
|
||||
frame_history_total_min = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/TotalMin")
|
||||
frame_history_total_max = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/TotalMax")
|
||||
frame_history_total_last = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/TotalLast")
|
||||
frame_history_cpu_avg = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/CPUAvg")
|
||||
frame_history_cpu_min = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/CPUMin")
|
||||
frame_history_cpu_max = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/CPUMax")
|
||||
frame_history_cpu_last = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/CPULast")
|
||||
frame_history_gpu_avg = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/GPUAvg")
|
||||
frame_history_gpu_min = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/GPUMin")
|
||||
frame_history_gpu_max = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/GPUMax")
|
||||
frame_history_gpu_last = NodePath("DebugMenu/VBoxContainer/FrameTimeHistory/GPULast")
|
||||
fps_graph = NodePath("DebugMenu/VBoxContainer/FPSGraph/Graph")
|
||||
total_graph = NodePath("DebugMenu/VBoxContainer/TotalGraph/Graph")
|
||||
cpu_graph = NodePath("DebugMenu/VBoxContainer/CPUGraph/Graph")
|
||||
gpu_graph = NodePath("DebugMenu/VBoxContainer/GPUGraph/Graph")
|
||||
information = NodePath("DebugMenu/VBoxContainer/Information")
|
||||
settings = NodePath("DebugMenu/VBoxContainer/Settings")
|
||||
|
||||
[node name="DebugMenu" type="Control" parent="."]
|
||||
custom_minimum_size = Vector2(400, 400)
|
||||
layout_mode = 3
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -416.0
|
||||
offset_top = 8.0
|
||||
offset_right = -16.0
|
||||
offset_bottom = 408.0
|
||||
grow_horizontal = 0
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 4
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="DebugMenu"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -300.0
|
||||
offset_bottom = 374.0
|
||||
grow_horizontal = 0
|
||||
mouse_filter = 2
|
||||
theme_override_constants/separation = 0
|
||||
|
||||
[node name="FPS" type="Label" parent="DebugMenu/VBoxContainer"]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 5
|
||||
theme_override_constants/line_spacing = 0
|
||||
theme_override_font_sizes/font_size = 18
|
||||
text = "60 FPS"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="FrameTime" type="Label" parent="DebugMenu/VBoxContainer"]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "16.67 mspf (cap: 123 FPS + Adaptive V-Sync)"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="FrameNumber" type="Label" parent="DebugMenu/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "Frame: 1234"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="FrameTimeHistory" type="GridContainer" parent="DebugMenu/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
mouse_filter = 2
|
||||
theme_override_constants/h_separation = 0
|
||||
theme_override_constants/v_separation = 0
|
||||
columns = 5
|
||||
|
||||
[node name="Spacer" type="Control" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
custom_minimum_size = Vector2(60, 0)
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="AvgHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "Average"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="MinHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "Best"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="MaxHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "Worst"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="LastHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "Last"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="TotalHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "Total:"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="TotalAvg" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "123.45"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="TotalMin" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "123.45"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="TotalMax" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "123.45"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="TotalLast" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "123.45"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="CPUHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "CPU:"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="CPUAvg" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "123.45"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="CPUMin" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "12.34"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="CPUMax" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "123.45"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="CPULast" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "123.45"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="GPUHeader" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "GPU:"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="GPUAvg" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "123.45"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="GPUMin" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "1.23"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="GPUMax" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "123.45"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="GPULast" type="Label" parent="DebugMenu/VBoxContainer/FrameTimeHistory"]
|
||||
modulate = Color(0, 1, 0, 1)
|
||||
custom_minimum_size = Vector2(50, 0)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "123.45"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="FPSGraph" type="HBoxContainer" parent="DebugMenu/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
alignment = 2
|
||||
|
||||
[node name="Title" type="Label" parent="DebugMenu/VBoxContainer/FPSGraph"]
|
||||
custom_minimum_size = Vector2(0, 27)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "FPS: ↑"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Graph" type="Panel" parent="DebugMenu/VBoxContainer/FPSGraph"]
|
||||
custom_minimum_size = Vector2(150, 25)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 0
|
||||
mouse_filter = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_ki0n8")
|
||||
|
||||
[node name="TotalGraph" type="HBoxContainer" parent="DebugMenu/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
alignment = 2
|
||||
|
||||
[node name="Title" type="Label" parent="DebugMenu/VBoxContainer/TotalGraph"]
|
||||
custom_minimum_size = Vector2(0, 27)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "Total: ↓"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Graph" type="Panel" parent="DebugMenu/VBoxContainer/TotalGraph"]
|
||||
custom_minimum_size = Vector2(150, 25)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 0
|
||||
mouse_filter = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_ki0n8")
|
||||
|
||||
[node name="CPUGraph" type="HBoxContainer" parent="DebugMenu/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
alignment = 2
|
||||
|
||||
[node name="Title" type="Label" parent="DebugMenu/VBoxContainer/CPUGraph"]
|
||||
custom_minimum_size = Vector2(0, 27)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "CPU: ↓"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Graph" type="Panel" parent="DebugMenu/VBoxContainer/CPUGraph"]
|
||||
custom_minimum_size = Vector2(150, 25)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 0
|
||||
mouse_filter = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_ki0n8")
|
||||
|
||||
[node name="GPUGraph" type="HBoxContainer" parent="DebugMenu/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
alignment = 2
|
||||
|
||||
[node name="Title" type="Label" parent="DebugMenu/VBoxContainer/GPUGraph"]
|
||||
custom_minimum_size = Vector2(0, 27)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "GPU: ↓"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Graph" type="Panel" parent="DebugMenu/VBoxContainer/GPUGraph"]
|
||||
custom_minimum_size = Vector2(150, 25)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 0
|
||||
mouse_filter = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_ki0n8")
|
||||
|
||||
[node name="Information" type="Label" parent="DebugMenu/VBoxContainer"]
|
||||
modulate = Color(1, 1, 1, 0.752941)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "12th Gen Intel(R) Core(TM) i0-1234K
|
||||
Windows 12 64-bit (double precision), Vulkan 1.2.34
|
||||
NVIDIA GeForce RTX 1234, 123.45.67"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="Settings" type="Label" parent="DebugMenu/VBoxContainer"]
|
||||
modulate = Color(0.8, 0.84, 1, 0.752941)
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 3
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "Project Version: 1.2.3
|
||||
Rendering Method: Forward+
|
||||
Window: 1234×567, Viewport: 1234×567
|
||||
3D Scale (FSR 1.0): 100% = 1234×567
|
||||
3D Antialiasing: TAA + 2× MSAA + FXAA
|
||||
SSR: 123 Steps
|
||||
SSAO: On
|
||||
SSIL: On
|
||||
SDFGI: 1 Cascades
|
||||
Glow: On
|
||||
Volumetric Fog: On
|
||||
2D Antialiasing: 2× MSAA"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]
|
||||
7
addons/debug_menu/plugin.cfg
Normal file
7
addons/debug_menu/plugin.cfg
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
[plugin]
|
||||
|
||||
name="Debug Menu"
|
||||
description="In-game debug menu displaying performance metrics and hardware information"
|
||||
author="Calinou"
|
||||
version="1.2.0"
|
||||
script="plugin.gd"
|
||||
29
addons/debug_menu/plugin.gd
Normal file
29
addons/debug_menu/plugin.gd
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
@tool
|
||||
extends EditorPlugin
|
||||
|
||||
func _enter_tree() -> void:
|
||||
add_autoload_singleton("DebugMenu", "res://addons/debug_menu/debug_menu.tscn")
|
||||
|
||||
# FIXME: This appears to do nothing.
|
||||
# if not ProjectSettings.has_setting("application/config/version"):
|
||||
# ProjectSettings.set_setting("application/config/version", "1.0.0")
|
||||
#
|
||||
# ProjectSettings.set_initial_value("application/config/version", "1.0.0")
|
||||
# ProjectSettings.add_property_info({
|
||||
# name = "application/config/version",
|
||||
# type = TYPE_STRING,
|
||||
# })
|
||||
#
|
||||
# if not InputMap.has_action("cycle_debug_menu"):
|
||||
# InputMap.add_action("cycle_debug_menu")
|
||||
# var event := InputEventKey.new()
|
||||
# event.keycode = KEY_F3
|
||||
# InputMap.action_add_event("cycle_debug_menu", event)
|
||||
#
|
||||
# ProjectSettings.save()
|
||||
|
||||
|
||||
func _exit_tree() -> void:
|
||||
remove_autoload_singleton("DebugMenu")
|
||||
# Don't remove the project setting's value and input map action,
|
||||
# as the plugin may be re-enabled in the future.
|
||||
|
|
@ -82,6 +82,7 @@ camera_attributes = SubResource("CameraAttributesPractical_41x5h")
|
|||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(0.843961, -0.46784, 0.262404, -0.0775016, 0.377705, 0.922677, -0.530777, -0.79904, 0.28251, 0.262159, 3.27869, -0.104568)
|
||||
light_color = Color(1, 0.803922, 0.631373, 1)
|
||||
shadow_enabled = true
|
||||
directional_shadow_blend_splits = true
|
||||
script = ExtResource("6_uu0ab")
|
||||
|
|
@ -150,7 +151,6 @@ mouse_filter = 0
|
|||
|
||||
[node name="InsectButton" parent="BuildMenu/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2/LocalPlayerInsects" instance=ExtResource("11_pmmaq")]
|
||||
layout_mode = 2
|
||||
is_bee = true
|
||||
|
||||
[node name="VSeparator" type="VSeparator" parent="BuildMenu/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2/LocalPlayerInsects"]
|
||||
layout_mode = 2
|
||||
|
|
@ -170,5 +170,4 @@ layout_mode = 2
|
|||
|
||||
[node name="InsectButton2" parent="BuildMenu/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2/RemotePlayerInsects" instance=ExtResource("11_pmmaq")]
|
||||
layout_mode = 2
|
||||
is_bee = true
|
||||
is_black = true
|
||||
|
|
|
|||
|
|
@ -19,10 +19,11 @@ config/icon="res://icon.svg"
|
|||
|
||||
GameEvents="*res://Globals/GameEvents.gd"
|
||||
GameData="*res://Globals/GameData.gd"
|
||||
DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray("res://addons/script-ide/plugin.cfg")
|
||||
enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/script-ide/plugin.cfg")
|
||||
|
||||
[input]
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue