Prepared Movement behaviour. Fixed multi-tile placement bug

This commit is contained in:
Sch1nken 2024-03-29 02:51:06 +01:00
parent 62eef907d3
commit 397082f966
17 changed files with 395 additions and 75 deletions

View file

@ -6,15 +6,21 @@ signal insect_placement_cancelled
signal insect_tile_created(tile, pos)
signal insect_tile_selected(tile)
signal insect_tile_selecetion_failed(tile)
signal insect_tile_deselected(tile)
signal insect_tile_moved(tile, to)
signal insect_tile_finished_moving(tile, to)
signal insect_tiles_selected_for_action(source_tile, target_tiles, action)
signal insect_action_cancelled()
signal insect_action_done() # ??? Maybe? Right no we have a gameendchecker...
signal insect_action_done() # ??? Maybe? Right now we have a gameendchecker...
signal choose_action_or_move(tile, has_action_targets, has_move_targets)
signal insect_tile_move_started(tile)
signal insect_tile_action_started(tile)
# Turn started could work implicitly? We'll see...
signal pass_round
signal turn_started(turn_num, map, is_blacks_turn)
signal turn_ended(turn_num, map)