Prepared Movement behaviour. Fixed multi-tile placement bug
This commit is contained in:
parent
62eef907d3
commit
397082f966
17 changed files with 395 additions and 75 deletions
|
|
@ -6,15 +6,21 @@ signal insect_placement_cancelled
|
|||
|
||||
signal insect_tile_created(tile, pos)
|
||||
signal insect_tile_selected(tile)
|
||||
signal insect_tile_selecetion_failed(tile)
|
||||
signal insect_tile_deselected(tile)
|
||||
signal insect_tile_moved(tile, to)
|
||||
signal insect_tile_finished_moving(tile, to)
|
||||
|
||||
signal insect_tiles_selected_for_action(source_tile, target_tiles, action)
|
||||
signal insect_action_cancelled()
|
||||
signal insect_action_done() # ??? Maybe? Right no we have a gameendchecker...
|
||||
signal insect_action_done() # ??? Maybe? Right now we have a gameendchecker...
|
||||
|
||||
signal choose_action_or_move(tile, has_action_targets, has_move_targets)
|
||||
signal insect_tile_move_started(tile)
|
||||
signal insect_tile_action_started(tile)
|
||||
|
||||
# Turn started could work implicitly? We'll see...
|
||||
signal pass_round
|
||||
signal turn_started(turn_num, map, is_blacks_turn)
|
||||
signal turn_ended(turn_num, map)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue