Prepared Movement behaviour. Fixed multi-tile placement bug
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62eef907d3
commit
397082f966
17 changed files with 395 additions and 75 deletions
108
Tile/Tile.gd
108
Tile/Tile.gd
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@ -6,7 +6,6 @@ var map_reference: HexGrid
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var is_blacks_turn: bool = false
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var coordinates: Vector4i
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var layer: int = 0
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@export var is_black: bool = false
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@export var resource: TileResource
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@ -18,17 +17,14 @@ var hat: InsectTile = null
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var build_in_progress: bool = false
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var move_in_progress: bool = false
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var deactivated: bool = false
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var hovered: bool = false
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var selected: bool = false
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var hover_shader: ShaderMaterial = preload("res://InsectTiles/HoverShader.tres")
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const SELECTION_FAILED_MAT: ShaderMaterial = preload("res://InsectTiles/SelectionFailedMat.tres")
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const ACTION_SHADER = preload("res://InsectTiles/ActionShader.tres")
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var hover_shader: ShaderMaterial = preload("res://InsectTiles/HoverShader.tres")
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#const SELECTION_FAILED_MAT: ShaderMaterial = preload("res://InsectTiles/SelectionFailedMat.tres")
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#const ACTION_SHADER = preload("res://InsectTiles/ActionShader.tres")
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var mat: StandardMaterial3D
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@ -37,8 +33,25 @@ var tween: Tween
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var tweening: bool = false
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var selected_for_action: bool = false
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var action_callback: Callable = Callable()
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var can_be_selected: bool = false
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var move_round_penalty: int = 0
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func is_in_stack() -> bool:
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return hat != null or coordinates.w != 0
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func can_move() -> bool:
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# if any tile gets moved, set move_round_penalty to 2
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# on turn start subtract 1
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# we can't move if its 1, so we have to wait an additional round
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# this is ued for the pillbug ability
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# also if we move, we also set it to 2
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return move_round_penalty == 0
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func is_players_turn() -> bool:
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return is_blacks_turn == is_black
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@ -69,18 +82,45 @@ func _ready() -> void:
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hexagon_small.rotation.y = PI
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GameEvents.insect_selected.connect(_on_insect_selected)
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GameEvents.insect_tile_selecetion_failed.connect(_on_selection_failed)
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GameEvents.insect_placed.connect(_on_insect_placed)
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GameEvents.insect_placement_cancelled.connect(_on_insect_placement_cancelled, CONNECT_DEFERRED)
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GameEvents.insect_tile_selected.connect(_on_insect_tile_selected)
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GameEvents.insect_tile_deselected.connect(_on_insect_tile_deselected)
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GameEvents.insect_tile_moved.connect(_on_insect_tile_moved)
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GameEvents.insect_tiles_selected_for_action.connect(_on_tiles_selected_for_action)
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GameEvents.insect_action_cancelled.connect(_on_action_cancelled)
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GameEvents.turn_started.connect(_on_turn_started)
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func _on_action_cancelled() -> void:
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selected_for_action = false
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move_in_progress = false
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selected = false
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if hovered:
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hover()
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else:
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if tween != null:
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tween.kill()
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tween.tween_method(tween_shader, mat.next_pass.get_shader_parameter("albedo"), Color(1, 1, 1, 0), 0.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_EXPO)
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func _on_selection_failed(tile: InsectTile) -> void:
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if tile != self:
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return
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# Show selection failed mat
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func _on_turn_started(turn_num: int, map: HexGrid, _is_blacks_turn: bool) -> void:
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is_blacks_turn = _is_blacks_turn
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move_round_penalty -= 1
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if move_round_penalty < 0:
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move_round_penalty = 0
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can_be_selected = GameData.bees_placed.has(is_black)
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#print(GameData.has_bee_been_placed)
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if turn_num >= 7 and not GameData.bees_placed.has(is_black):
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@ -89,7 +129,12 @@ func _on_turn_started(turn_num: int, map: HexGrid, _is_blacks_turn: bool) -> voi
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func _on_tiles_selected_for_action(source_pos: Vector4i, targets: Array[InsectTile]) -> void:
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if self in targets:
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selected_for_action = true
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mat.next_pass = ACTION_SHADER
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if tween != null:
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tween.kill()
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tween = get_tree().create_tween()
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#tween.tween_property(self, "position", Vector3(0, 0, 5), 0.5).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SPRING)
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tween.tween_method(tween_shader, Color(0, 0.6, 0, 0), Color(0, 0.6, 0, 0.8), 0.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_EXPO)
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return
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deactivated = true
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@ -98,35 +143,49 @@ func _on_tiles_selected_for_action(source_pos: Vector4i, targets: Array[InsectTi
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func _on_insect_tile_moved(tile: InsectTile, to: Vector4i) -> void:
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move_in_progress = false
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selected = false
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deactivated = false
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if tile == self:
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hovered = false
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if not tweening:
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mat.next_pass = null
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move_round_penalty == 2
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func _on_insect_tile_deselected(tile: InsectTile) -> void:
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move_in_progress = false
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selected = false
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deactivated = false
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if hovered:
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hover()
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else:
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if tween != null:
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tween.kill()
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#tween.tween_method(tween_shader, mat.next_pass.get_shader_parameter("albedo"), Color(1, 1, 1, 0), 0.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_EXPO)
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func _on_insect_tile_selected(tile: InsectTile) -> void:
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deactivated = true
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if tile == self:
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selected = true
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return
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func _on_insect_placed(resource: TileResource, is_black: bool, pos: Vector4i) -> void:
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build_in_progress = false
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deactivated = false
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func _on_insect_placement_cancelled() -> void:
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build_in_progress = false
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deactivated = false
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func _on_insect_selected(button: InsectButton, is_black: bool) -> void:
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build_in_progress = true
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deactivated = true
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func _process(delta):
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#func _process(delta):
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func _input_event(camera, event, position, normal, shape_idx):
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if Input.is_action_just_pressed("place_tile"):
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if not can_be_selected:
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if deactivated:
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return
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if deactivated:
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if not can_be_selected:
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return
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if not hovered:
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@ -157,18 +216,19 @@ func hover() -> void:
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if is_blacks_turn != is_black:
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return
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# mat.next_pass = hover_shader.duplicate()
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if tween != null:
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tween.kill()
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tween = get_tree().create_tween()
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#tween.tween_property(self, "position", Vector3(0, 0, 5), 0.5).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SPRING)
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tween.tween_method(tween_hover_shader, Color(0, 0, 0, 0), Color(0, 0, 0, 1), 0.1).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_EXPO)
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tween.tween_method(tween_shader, Color(0, 0, 0, 0), Color(0, 0, 0, 1), 0.1).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_EXPO)
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func tween_hover_shader(color: Color) -> void:
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if mat.next_pass != null:
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mat.next_pass.set_shader_parameter("albedo", color)
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mat.next_pass.set_shader_parameter("emission_color", color)
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func tween_shader(color: Color) -> void:
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mat.next_pass.set_shader_parameter("albedo", color)
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mat.next_pass.set_shader_parameter("emission_color", color)
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func unhover() -> void:
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if is_blacks_turn != is_black:
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@ -179,16 +239,22 @@ func unhover() -> void:
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tween = get_tree().create_tween()
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#tween.tween_property(hex, "position", Vector2(0, -16), 0.1).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SPRING)
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tween.tween_method(tween_hover_shader, Color(0, 0, 0, 1), Color(0, 0, 0, 0), 0.25).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_EXPO)
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tween.tween_method(tween_shader, Color(0, 0, 0, 1), Color(0, 0, 0, 0), 0.25).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_EXPO)
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func _on_mouse_entered():
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hovered = true
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if hat != null:
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return
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hovered = true
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if not deactivated and not selected_for_action:
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hover()
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func _on_mouse_exited():
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if hat != null:
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return
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hovered = false
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if not selected and not selected_for_action:
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