added multiplayer connection. TODO: Sync Inventory values. Disable moving of other color tiles

This commit is contained in:
Sch1nken 2024-03-16 02:36:45 +01:00
parent e8cd148bc7
commit 3de181134d
13 changed files with 360 additions and 67 deletions

21
UI/join_menu.gd Normal file
View file

@ -0,0 +1,21 @@
extends Control
@onready var lobby_code_input = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/LobbyCodeInput
func _ready():
WSClient.lobby_joined.connect(_on_lobby_joined)
func _on_lobby_joined(lobby: String) -> void:
GameData.lobby_code = lobby
get_tree().change_scene_to_file("res://Multiplayer/Multiplayer.tscn")
func _process(delta):
pass
func _on_back_button_pressed():
get_tree().change_scene_to_file("res://main_menu.tscn")
func _on_connect_button_pressed():
GameData.is_player_black = true
WSClient.start(GameData.WEBSOCKET_ENDPOINT, lobby_code_input.text)