Refactored to allow hotseat and multiplayer. TODO: Create interface class for webrtc/enet multiplayer
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27 changed files with 798 additions and 135 deletions
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@ -1,7 +1,8 @@
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[gd_scene load_steps=7 format=3 uid="uid://dxwngv0xmk3vy"]
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[gd_scene load_steps=8 format=3 uid="uid://dxwngv0xmk3vy"]
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[ext_resource type="Script" path="res://Tile/Tile.gd" id="1_b68ym"]
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[ext_resource type="ArrayMesh" uid="uid://dsbshu53k588h" path="res://hexagon_small.res" id="2_vm00h"]
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[ext_resource type="Resource" uid="uid://b70uxn2ofij8y" path="res://Tile/Prefabs/Bee.tres" id="2_xu8wf"]
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[ext_resource type="Texture2D" uid="uid://bp5lbofkicsqq" path="res://InsectTiles/Assets/Textures/ant_black.png" id="3_r51ol"]
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[ext_resource type="Texture2D" uid="uid://dr36631neiknu" path="res://InsectTiles/Assets/Textures/ant_white.png" id="4_f75dl"]
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@ -15,6 +16,7 @@ data = PackedVector3Array(-0.25, 0.4004, 0.433014, 0.25, 0.000399577, 0.433014,
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[node name="InsectTile" type="Area3D"]
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monitoring = false
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script = ExtResource("1_b68ym")
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resource = ExtResource("2_xu8wf")
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[node name="HexagonSmall" type="MeshInstance3D" parent="."]
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mesh = ExtResource("2_vm00h")
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