Refactored to allow hotseat and multiplayer. TODO: Create interface class for webrtc/enet multiplayer

This commit is contained in:
Sch1nken 2024-03-22 01:37:05 +01:00
parent d688eaf9c6
commit 5fe8f22ccb
27 changed files with 798 additions and 135 deletions

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Table.gd Normal file
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extends MeshInstance3D
var mat: ShaderMaterial
# Called when the node enters the scene tree for the first time.
func _ready():
mat = get_active_material(0)
var tween = get_tree().create_tween()
tween.set_parallel(true)
tween.tween_method(tween_inner, -1.0, 10.0, 3.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_EXPO)
tween.tween_method(tween_outer, 0.0, 25.0, 3.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_CIRC)
pass # Replace with function body.
func tween_inner(value: float) -> void:
mat.set_shader_parameter("distance_fade_max", value)
func tween_outer(value: float) -> void:
mat.set_shader_parameter("distance_fade_min", value)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass