Refactored to allow hotseat and multiplayer. TODO: Create interface class for webrtc/enet multiplayer
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27 changed files with 798 additions and 135 deletions
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Testbed/Table.tres
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Testbed/Table.tres
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[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://dv2oo7hlc5nyy"]
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[ext_resource type="Shader" path="res://Testbed/DistanceFaceWorld.gdshader" id="1_edhah"]
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[ext_resource type="Texture2D" uid="uid://cilgpyanfb3a8" path="res://Testbed/textures/wood_table_001_diff_4k.jpg" id="2_hb1x7"]
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[ext_resource type="Texture2D" uid="uid://diamo44e2x4if" path="res://Testbed/textures/wood_table_001_disp_4k.png" id="3_eyslc"]
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[ext_resource type="Texture2D" uid="uid://b6ejmikbfrprs" path="res://Testbed/textures/wood_table_001_rough_4k.jpg" id="4_r705j"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_edhah")
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shader_parameter/albedo = Color(1, 1, 1, 1)
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shader_parameter/distance_fade_min = 0.0
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shader_parameter/distance_fade_max = 0.0
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shader_parameter/roughness = 0.5
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shader_parameter/metallic_texture_channel = null
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shader_parameter/specular = 0.5
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shader_parameter/metallic = 0.5
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shader_parameter/uv1_scale = Vector3(1, 1, 1)
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shader_parameter/uv1_offset = Vector3(0, 0, 0)
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shader_parameter/texture_albedo = ExtResource("2_hb1x7")
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shader_parameter/texture_metallic = ExtResource("3_eyslc")
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shader_parameter/texture_roughness = ExtResource("4_r705j")
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