Fixed multiplayer crash bug and properly reset player color on return to menu

This commit is contained in:
Sch1nken 2024-03-24 17:18:57 +01:00
parent 10066090b1
commit 62eef907d3
4 changed files with 9 additions and 12 deletions

View file

@ -13,7 +13,7 @@ func close_enet_server() -> void:
func disconnect_all() -> void:
close_enet_server()
#close_enet_server()
close_enet_client()
stop_webrtc()
@ -62,11 +62,6 @@ func close_enet_client() -> void:
if multiplayer.multiplayer_peer is ENetMultiplayerPeer:
multiplayer.multiplayer_peer.close()
func lan_mode() -> void:
pass
func online_mode() -> void:
pass
func offline_mode() -> void:
GameData.peer_id = 1