Fixed multiplayer crash bug and properly reset player color on return to menu
This commit is contained in:
parent
10066090b1
commit
62eef907d3
4 changed files with 9 additions and 12 deletions
|
|
@ -13,6 +13,7 @@ func _ready() -> void:
|
|||
lan_button.visible = false
|
||||
|
||||
#WSClient.lobby_joined.connect(_on_lobby_joined)
|
||||
Networking.offline_mode()
|
||||
GameData.reset()
|
||||
|
||||
func _on_lobby_joined(lobby: String) -> void:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue