Fixed multiplayer crash bug and properly reset player color on return to menu
This commit is contained in:
parent
10066090b1
commit
62eef907d3
4 changed files with 9 additions and 12 deletions
12
Game.gd
12
Game.gd
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@ -17,19 +17,19 @@ func _ready():
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# as opposed to someone (3rd) connecting DURING the game
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# as opposed to someone (3rd) connecting DURING the game
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# and disconnecting again
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# and disconnecting again
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multiplayer.peer_disconnected.connect(_on_peer_disconnected)
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multiplayer.peer_disconnected.connect(_on_peer_disconnected)
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multiplayer.server_disconnected.connect(_on_server_disconnected)
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#multiplayer.server_disconnected.connect(_on_server_disconnected)
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GameEvents.game_started.emit()
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GameEvents.game_started.emit()
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func _on_peer_disconnected(id: int) -> void:
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func _on_peer_disconnected(id: int) -> void:
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GameData.disconnect_reason = "Connection to other peer closed unexpectedly"
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GameData.disconnect_reason = "Connection to other peer closed unexpectedly"
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Networking.disconnect_all()
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#Networking.disconnect_all()
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get_tree().change_scene_to_file("res://UI/main_menu.tscn")
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get_tree().change_scene_to_file("res://UI/main_menu.tscn")
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func _on_server_disconnected() -> void:
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#func _on_server_disconnected() -> void:
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GameData.disconnect_reason = "Connection to other peer closed unexpectedly"
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# GameData.disconnect_reason = "Connection to other peer closed unexpectedly"
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Networking.disconnect_all()
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#Networking.disconnect_all()
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get_tree().change_scene_to_file("res://UI/main_menu.tscn")
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# get_tree().change_scene_to_file("res://UI/main_menu.tscn")
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func advance_turn():
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func advance_turn():
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GameEvents.turn_ended.emit(current_turn, map)
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GameEvents.turn_ended.emit(current_turn, map)
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@ -23,6 +23,7 @@ var disconnect_reason: String = ""
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func reset() -> void:
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func reset() -> void:
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is_hot_seat = false
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is_hot_seat = false
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is_player_black = false
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disconnect_reason = ""
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disconnect_reason = ""
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bees_placed = {}
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bees_placed = {}
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peer_id = 1
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peer_id = 1
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@ -13,7 +13,7 @@ func close_enet_server() -> void:
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func disconnect_all() -> void:
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func disconnect_all() -> void:
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close_enet_server()
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#close_enet_server()
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close_enet_client()
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close_enet_client()
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stop_webrtc()
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stop_webrtc()
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@ -62,11 +62,6 @@ func close_enet_client() -> void:
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if multiplayer.multiplayer_peer is ENetMultiplayerPeer:
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if multiplayer.multiplayer_peer is ENetMultiplayerPeer:
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multiplayer.multiplayer_peer.close()
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multiplayer.multiplayer_peer.close()
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func lan_mode() -> void:
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pass
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func online_mode() -> void:
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pass
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func offline_mode() -> void:
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func offline_mode() -> void:
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GameData.peer_id = 1
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GameData.peer_id = 1
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@ -13,6 +13,7 @@ func _ready() -> void:
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lan_button.visible = false
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lan_button.visible = false
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#WSClient.lobby_joined.connect(_on_lobby_joined)
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#WSClient.lobby_joined.connect(_on_lobby_joined)
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Networking.offline_mode()
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GameData.reset()
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GameData.reset()
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func _on_lobby_joined(lobby: String) -> void:
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func _on_lobby_joined(lobby: String) -> void:
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