Internet/Local/Hotseat working (still need to test for bugs). ALso get an RPC error because we switch scene...
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654 changed files with 18133 additions and 39 deletions
53
UI/Lobby/LANLobby.gd
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53
UI/Lobby/LANLobby.gd
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extends Control
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# Create an UDPServer to receive UDP Broadcast packets
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# List all received games in a list
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@onready var margin_container = $PanelContainer/MarginContainer
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@onready var selection_menu = $PanelContainer/SelectionMenu
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@onready var lan_host = $PanelContainer/MarginContainer/VBoxContainer2/LANHost
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@onready var lan_join = $PanelContainer/MarginContainer/VBoxContainer2/LANJoin
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_back_button_pressed():
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margin_container.visible = false
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selection_menu.visible = true
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lan_host.hide_panel()
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lan_join.hide_panel()
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func _on_backto_main_menu_pressed():
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get_tree().change_scene_to_file("res://UI/main_menu.tscn")
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func _on_host_pressed():
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selection_menu.visible = false
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margin_container.visible = true
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lan_host.show_panel()
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func _on_join_pressed():
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selection_menu.visible = false
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margin_container.visible = true
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lan_join.show_panel()
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@rpc("any_peer", "call_local")
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func load_game() -> void:
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push_warning("@@@@")
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push_warning(multiplayer.is_server())
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get_tree().change_scene_to_file("res://Game.tscn")
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push_warning("yoyoyoyo")
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func _on_start_game_button_pressed():
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load_game.rpc()
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