Improved menu system

This commit is contained in:
Sch1nken 2024-03-23 17:49:33 +01:00
parent da78e7f287
commit c95b8186ab
12 changed files with 181 additions and 111 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=22 format=3 uid="uid://bx0bbrwdr0h40"]
[gd_scene load_steps=21 format=3 uid="uid://bx0bbrwdr0h40"]
[ext_resource type="Script" path="res://Game.gd" id="1_dgt1j"]
[ext_resource type="Script" path="res://CameraPivot.gd" id="2_71xp1"]
@ -11,7 +11,6 @@
[ext_resource type="Texture2D" uid="uid://d2i5vboeyq8qx" path="res://UI/hex_white.svg" id="11_cl0he"]
[ext_resource type="Script" path="res://GameOverMenu.gd" id="11_ffmss"]
[ext_resource type="Script" path="res://MenuButtons.gd" id="11_urihv"]
[ext_resource type="PackedScene" uid="uid://8ffmln680deh" path="res://UI/Rules/Rules.tscn" id="12_g7rxm"]
[ext_resource type="Script" path="res://TurnTexture.gd" id="12_kjwp8"]
[sub_resource type="PlaneMesh" id="PlaneMesh_cu5ir"]
@ -63,7 +62,7 @@ script = ExtResource("1_dgt1j")
script = ExtResource("2_71xp1")
[node name="AzimuthPivot" type="Node3D" parent="CameraPivot"]
transform = Transform3D(1, 0, 0, 0, 0.374607, 0.927184, 0, -0.927184, 0.374607, 0, 0, 0)
transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766045, 0, -0.766045, 0.642788, 0, 0, 0)
[node name="SpringArm3D" type="SpringArm3D" parent="CameraPivot/AzimuthPivot"]
collision_mask = 0
@ -259,10 +258,8 @@ text = "Menu"
layout_mode = 2
text = "Rules"
[node name="Rules" parent="." instance=ExtResource("12_g7rxm")]
visible = false
[node name="GameOverMenu" type="CanvasLayer" parent="."]
visible = false
script = ExtResource("11_ffmss")
[node name="Control" type="Control" parent="GameOverMenu"]
@ -295,7 +292,6 @@ horizontal_alignment = 1
layout_mode = 2
text = "Back to menu"
[node name="PauseMenu" type="CanvasLayer" parent="."]
[connection signal="pressed" from="MenuButtons/VBoxContainer/MenuButton" to="MenuButtons" method="_on_menu_button_pressed"]
[connection signal="pressed" from="MenuButtons/VBoxContainer/RulesButton" to="MenuButtons" method="_on_rules_button_pressed"]
[connection signal="pressed" from="GameOverMenu/Control/PanelContainer/VBoxContainer/Button" to="GameOverMenu" method="_on_button_pressed"]