Improved menu system
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parent
da78e7f287
commit
c95b8186ab
12 changed files with 181 additions and 111 deletions
78
UI/InGameMenu/InGameMenu.tscn
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78
UI/InGameMenu/InGameMenu.tscn
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@ -0,0 +1,78 @@
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[gd_scene load_steps=4 format=3 uid="uid://ddr6rgskqfh8o"]
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[ext_resource type="Script" path="res://InGameMenu.gd" id="1_q28o4"]
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[ext_resource type="Shader" path="res://Testbed/UIBlur.gdshader" id="2_tx6hg"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_hbvdu"]
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shader = ExtResource("2_tx6hg")
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shader_parameter/lod = 1.0
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[node name="InGameMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_q28o4")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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self_modulate = Color(1, 1, 1, 0.392157)
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material = SubResource("ShaderMaterial_hbvdu")
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Pivot" type="Control" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="MarginContainer" type="MarginContainer" parent="Pivot"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/margin_left = 450
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theme_override_constants/margin_top = 250
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theme_override_constants/margin_right = 450
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theme_override_constants/margin_bottom = 250
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[node name="PanelContainer" type="PanelContainer" parent="Pivot/MarginContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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[node name="MarginContainer" type="MarginContainer" parent="Pivot/MarginContainer/PanelContainer"]
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layout_mode = 2
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theme_override_constants/margin_left = 15
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theme_override_constants/margin_top = 15
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theme_override_constants/margin_right = 15
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theme_override_constants/margin_bottom = 15
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[node name="VBoxContainer" type="VBoxContainer" parent="Pivot/MarginContainer/PanelContainer/MarginContainer"]
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layout_mode = 2
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[node name="Settings" type="Button" parent="Pivot/MarginContainer/PanelContainer/MarginContainer/VBoxContainer"]
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layout_mode = 2
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text = "Settings"
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[node name="ExitButton" type="Button" parent="Pivot/MarginContainer/PanelContainer/MarginContainer/VBoxContainer"]
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layout_mode = 2
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text = "Exit"
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[node name="CloseButton" type="Button" parent="Pivot/MarginContainer/PanelContainer/MarginContainer/VBoxContainer"]
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layout_mode = 2
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text = "Close"
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[connection signal="pressed" from="Pivot/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/Settings" to="." method="_on_settings_pressed"]
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[connection signal="pressed" from="Pivot/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/ExitButton" to="." method="_on_exit_button_pressed"]
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[connection signal="pressed" from="Pivot/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/CloseButton" to="." method="_on_close_button_pressed"]
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@ -49,6 +49,7 @@ func hide_panel() -> void:
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func _on_panel_hidden() -> void:
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visible = false
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queue_free()
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func _on_close_button_pressed():
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@ -18,7 +18,7 @@ func show_panel() -> void:
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# Called when the node enters the scene tree for the first time.
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func _ready():
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mat = panel_container.material
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mat = panel_container.material.duplicate()
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pass # Replace with function body.
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func tween_blur(val: float) -> void:
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@ -35,6 +35,7 @@ func hide_panel() -> void:
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func _on_panel_hidden() -> void:
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visible = false
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queue_free()
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func _on_cancel_pressed():
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hide_panel()
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@ -3,8 +3,8 @@ extends Control
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@onready var exit_button = $PanelContainer/MarginContainer/VBoxContainer/ExitButton
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@onready var lan_button = $PanelContainer/MarginContainer/VBoxContainer/LANButton
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@onready var rules = $Rules
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@onready var settings = $Settings
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const SETTINGS = preload("res://UI/Settings/Settings.tscn")
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const RULES = preload("res://UI/Rules/Rules.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -35,6 +35,10 @@ func _on_exit_button_pressed():
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func _on_rules_button_pressed():
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var rules = RULES.instantiate()
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get_tree().root.add_child(rules)
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rules.show_panel()
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@ -52,5 +56,8 @@ func _on_local_button_pressed():
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func _on_settings_button_pressed():
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var settings = SETTINGS.instantiate()
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get_tree().root.add_child(settings)
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settings.show_panel()
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pass # Replace with function body.
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@ -1,9 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://dogu37xma5vsp"]
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[gd_scene load_steps=4 format=3 uid="uid://dogu37xma5vsp"]
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[ext_resource type="Script" path="res://UI/main_menu.gd" id="1_q3q3u"]
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[ext_resource type="Script" path="res://DisconnectInfo.gd" id="2_2fkdc"]
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[ext_resource type="PackedScene" uid="uid://8ffmln680deh" path="res://UI/Rules/Rules.tscn" id="2_7qmw6"]
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[ext_resource type="PackedScene" uid="uid://cua6l3r0yh82y" path="res://UI/Settings/Settings.tscn" id="3_2m2r5"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_47fa1"]
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bg_color = Color(0, 0, 0, 1)
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@ -101,14 +99,6 @@ text = "Rules"
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layout_mode = 2
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text = "Exit"
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[node name="Rules" parent="." instance=ExtResource("2_7qmw6")]
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visible = false
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layout_mode = 1
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[node name="Settings" parent="." instance=ExtResource("3_2m2r5")]
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visible = false
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layout_mode = 1
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[node name="DisconnectInfo" type="Control" parent="."]
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visible = false
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layout_mode = 1
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