basic tile placement, TODO: check valid placement with color, turn based placement
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2a8bd73d07
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97 changed files with 1348 additions and 948 deletions
46
BuildMenu.gd
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46
BuildMenu.gd
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extends Control
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@onready var local_player_insects = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2/LocalPlayerInsects
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@onready var remote_player_insects = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2/RemotePlayerInsects
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const INSECT_BUTTON = preload("res://UI/insect_button.tscn")
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const default_insects = {
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#preload("res://Tile/Prefabs/Bee.tres"): 1,
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preload("res://Tile/Prefabs/Ant.tres"): 3,
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preload("res://Tile/Prefabs/Beetle.tres"): 2,
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preload("res://Tile/Prefabs/Grasshopper.tres"): 3,
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preload("res://Tile/Prefabs/Spider.tres"): 2
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}
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# Called when the node enters the scene tree for the first time.
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func _ready():
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#var unique_array = default_insects.duplicate().map()
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for key in default_insects.keys():
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print(default_insects[key])
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var btn = INSECT_BUTTON.instantiate()
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btn.insect_resource = key
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btn.tile_count = default_insects[key]
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btn.is_black = false
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local_player_insects.add_child(btn)
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for key in default_insects.keys():
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var btn = INSECT_BUTTON.instantiate()
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btn.insect_resource = key
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btn.tile_count = default_insects[key]
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btn.is_black = true
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remote_player_insects.add_child(btn)
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remote_player_insects.move_child(btn, 0)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_just_pressed("deselect_tile"):
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GameEvents.insect_placement_cancelled.emit()
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pass
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pass
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func _on_bee_button_pressed():
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print("bsss")
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pass # Replace with function body.
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