basic tile placement, TODO: check valid placement with color, turn based placement
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97 changed files with 1348 additions and 948 deletions
139
InsectButton.gd
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139
InsectButton.gd
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extends TextureButton
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@onready var hex = $Hex
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@onready var tile_count_label = $Hex/TileCountLabel
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@onready var insect_icon = $Hex/InsectIcon
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@export var insect_resource: TileResource = preload("res://Tile/Prefabs/Bee.tres")
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const HEX_BLACK = preload("res://InsectTiles/Assets/UI/hex_black.svg")
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const HEX_WHITE = preload("res://InsectTiles/Assets/UI/hex_white.svg")
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@export var is_bee: bool = false
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@export var is_black: bool = false
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var tile_count: int = 1
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var deactivated: bool = false
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var selected: bool = false
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var hovered: bool = false
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func disable() -> void:
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deactivated = true
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var tween = get_tree().create_tween()
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tween.tween_property(self, "modulate", Color.DIM_GRAY, 0.15)
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func enable() -> void:
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deactivated = false
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disabled = false
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var tween = get_tree().create_tween()
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tween.tween_property(self, "modulate", Color.WHITE, 0.15)
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func _on_placement_cancelled() -> void:
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if selected:
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tile_count += 1
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tile_count_label.text = str(tile_count)
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selected = false
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if tile_count > 0:
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if not hovered:
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_on_mouse_exited()
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enable()
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return
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func _on_insect_placed(resource: TileResource, is_black: bool, pos: Vector2i) -> void:
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if selected:
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selected = false
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if not hovered:
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_on_mouse_exited()
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if tile_count > 0:
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if not hovered:
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_on_mouse_exited()
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enable()
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return
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# Called when the node enters the scene tree for the first time.
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func _ready():
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GameEvents.insect_selected.connect(_on_insect_selected)
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GameEvents.insect_placement_cancelled.connect(_on_placement_cancelled)
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GameEvents.insect_placed.connect(_on_insect_placed)
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tile_count_label.text = str(tile_count)
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insect_icon.texture = insect_resource.ui_texture
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if is_black:
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hex.texture = HEX_BLACK
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func _on_insect_selected(_resource, _is_black) -> void:
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disabled = true
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if _resource == insect_resource and _is_black == is_black:
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selected = true
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hover()
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else:
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unhover()
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disable()
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func hover() -> void:
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hovered = true
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var tween = get_tree().create_tween()
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tween.tween_property(hex, "position", Vector2(0, -16), 0.1).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SPRING)
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func unhover() -> void:
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hovered = false
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var tween = get_tree().create_tween()
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tween.tween_property(hex, "position", Vector2(0, 0), 0.25).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SPRING)
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func _on_mouse_entered():
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if deactivated:
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return
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hover()
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func _on_mouse_exited():
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hovered = false
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if selected:
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return
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if deactivated:
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return
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unhover()
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func _on_pressed():
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if deactivated:
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return
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if selected:
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return
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print("??")
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if tile_count <= 0:
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return
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GameEvents.insect_selected.emit(insect_resource, is_black)
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tile_count -= 1
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release_focus()
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tile_count_label.text = str(tile_count)
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func _input(event):
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if Input.is_action_just_pressed("ui_accept"):
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release_focus()
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return
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