basic tile placement, TODO: check valid placement with color, turn based placement
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97 changed files with 1348 additions and 948 deletions
17
InsectTiles/BuildGhost.gd
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17
InsectTiles/BuildGhost.gd
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extends Area3D
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@export var coordinates: Vector4i
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@export var is_black: bool = false
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@export var resource: TileResource
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@onready var hexagon_small = $HexagonSmall
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func _ready() -> void:
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if is_black:
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hexagon_small.set_surface_override_material(0, resource.material_black.duplicate())
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else:
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hexagon_small.set_surface_override_material(0, resource.material_white.duplicate())
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var mat: StandardMaterial3D = hexagon_small.get_surface_override_material(0)
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mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
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mat.albedo_color.a = 0.5
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