basic tile placement, TODO: check valid placement with color, turn based placement

This commit is contained in:
Sch1nken 2024-03-05 15:47:11 +01:00
parent 2a8bd73d07
commit cabc35394f
97 changed files with 1348 additions and 948 deletions

17
InsectTiles/BuildGhost.gd Normal file
View file

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extends Area3D
@export var coordinates: Vector4i
@export var is_black: bool = false
@export var resource: TileResource
@onready var hexagon_small = $HexagonSmall
func _ready() -> void:
if is_black:
hexagon_small.set_surface_override_material(0, resource.material_black.duplicate())
else:
hexagon_small.set_surface_override_material(0, resource.material_white.duplicate())
var mat: StandardMaterial3D = hexagon_small.get_surface_override_material(0)
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
mat.albedo_color.a = 0.5