basic tile placement, TODO: check valid placement with color, turn based placement
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97 changed files with 1348 additions and 948 deletions
12
MeshBreather.gd
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12
MeshBreather.gd
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extends MeshInstance3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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scale.y = 1.0+sin(Time.get_ticks_msec() * 0.002)*0.1
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pass
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