basic tile placement, TODO: check valid placement with color, turn based placement
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97 changed files with 1348 additions and 948 deletions
13
Tile/Prefabs/Ant.tres
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13
Tile/Prefabs/Ant.tres
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[gd_resource type="Resource" script_class="TileResource" load_steps=5 format=3 uid="uid://x25q4bbhxcp3"]
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[ext_resource type="Material" uid="uid://cxosyb7s454wj" path="res://InsectTiles/Materials/Ant_Black.tres" id="1_yunq4"]
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[ext_resource type="Material" uid="uid://cq13vo8hnk7k1" path="res://InsectTiles/Materials/Ant_White.tres" id="2_8sds4"]
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[ext_resource type="Script" path="res://Tile/TileResource.gd" id="3_n4n55"]
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[ext_resource type="Texture2D" uid="uid://0sqfwl6wjdtl" path="res://InsectTiles/Assets/UI/ant.png" id="4_canjv"]
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[resource]
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script = ExtResource("3_n4n55")
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tile_name = "Ant"
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material_black = ExtResource("1_yunq4")
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material_white = ExtResource("2_8sds4")
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ui_texture = ExtResource("4_canjv")
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