basic tile placement, TODO: check valid placement with color, turn based placement
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97 changed files with 1348 additions and 948 deletions
13
Tile/Prefabs/Bee.tres
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13
Tile/Prefabs/Bee.tres
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[gd_resource type="Resource" script_class="TileResource" load_steps=5 format=3 uid="uid://b70uxn2ofij8y"]
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[ext_resource type="Material" uid="uid://b5rer8wc62ck3" path="res://InsectTiles/Materials/Bee_Black.tres" id="1_0fgqy"]
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[ext_resource type="Script" path="res://Tile/TileResource.gd" id="1_o55be"]
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[ext_resource type="Material" uid="uid://d4hyq81yydmpr" path="res://InsectTiles/Materials/Bee_White.tres" id="2_qr48e"]
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[ext_resource type="Texture2D" uid="uid://dkfybq7qex2og" path="res://InsectTiles/Assets/UI/bee.png" id="4_1he20"]
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[resource]
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script = ExtResource("1_o55be")
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tile_name = "Bee"
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material_black = ExtResource("1_0fgqy")
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material_white = ExtResource("2_qr48e")
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ui_texture = ExtResource("4_1he20")
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