basic tile placement, TODO: check valid placement with color, turn based placement

This commit is contained in:
Sch1nken 2024-03-05 15:47:11 +01:00
parent 2a8bd73d07
commit cabc35394f
97 changed files with 1348 additions and 948 deletions

13
Tile/Prefabs/Bee.tres Normal file
View file

@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="TileResource" load_steps=5 format=3 uid="uid://b70uxn2ofij8y"]
[ext_resource type="Material" uid="uid://b5rer8wc62ck3" path="res://InsectTiles/Materials/Bee_Black.tres" id="1_0fgqy"]
[ext_resource type="Script" path="res://Tile/TileResource.gd" id="1_o55be"]
[ext_resource type="Material" uid="uid://d4hyq81yydmpr" path="res://InsectTiles/Materials/Bee_White.tres" id="2_qr48e"]
[ext_resource type="Texture2D" uid="uid://dkfybq7qex2og" path="res://InsectTiles/Assets/UI/bee.png" id="4_1he20"]
[resource]
script = ExtResource("1_o55be")
tile_name = "Bee"
material_black = ExtResource("1_0fgqy")
material_white = ExtResource("2_qr48e")
ui_texture = ExtResource("4_1he20")