basic tile placement, TODO: check valid placement with color, turn based placement

This commit is contained in:
Sch1nken 2024-03-05 15:47:11 +01:00
parent 2a8bd73d07
commit cabc35394f
97 changed files with 1348 additions and 948 deletions

13
Tile/Prefabs/Beetle.tres Normal file
View file

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[gd_resource type="Resource" script_class="TileResource" load_steps=5 format=3 uid="uid://bn5na10diacrw"]
[ext_resource type="Material" uid="uid://bbx3b1qialq3l" path="res://InsectTiles/Materials/Beetle_Black.tres" id="1_cbjw0"]
[ext_resource type="Material" uid="uid://cas4k78kf1c0x" path="res://InsectTiles/Materials/Beetle_White.tres" id="2_txjyp"]
[ext_resource type="Script" path="res://Tile/TileResource.gd" id="3_g4s7x"]
[ext_resource type="Texture2D" uid="uid://dwewgsgd0gasi" path="res://InsectTiles/Assets/UI/beetle.png" id="4_iki3w"]
[resource]
script = ExtResource("3_g4s7x")
tile_name = "Spider"
material_black = ExtResource("1_cbjw0")
material_white = ExtResource("2_txjyp")
ui_texture = ExtResource("4_iki3w")