basic tile placement, TODO: check valid placement with color, turn based placement

This commit is contained in:
Sch1nken 2024-03-05 15:47:11 +01:00
parent 2a8bd73d07
commit cabc35394f
97 changed files with 1348 additions and 948 deletions

View file

@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="TileResource" load_steps=5 format=3 uid="uid://chuci1mu106hs"]
[ext_resource type="Material" uid="uid://tbfvmxogabnr" path="res://InsectTiles/Materials/Grasshopper_Black.tres" id="1_vut3o"]
[ext_resource type="Material" uid="uid://csuox1kvmm78p" path="res://InsectTiles/Materials/Grasshopper_White.tres" id="2_gc341"]
[ext_resource type="Script" path="res://Tile/TileResource.gd" id="3_t3kan"]
[ext_resource type="Texture2D" uid="uid://dhnrq0gxmv7cr" path="res://InsectTiles/Assets/UI/grasshopper.png" id="4_tpusd"]
[resource]
script = ExtResource("3_t3kan")
tile_name = "Grasshopper"
material_black = ExtResource("1_vut3o")
material_white = ExtResource("2_gc341")
ui_texture = ExtResource("4_tpusd")