basic tile placement, TODO: check valid placement with color, turn based placement

This commit is contained in:
Sch1nken 2024-03-05 15:47:11 +01:00
parent 2a8bd73d07
commit cabc35394f
97 changed files with 1348 additions and 948 deletions

13
Tile/Prefabs/Ladybug.tres Normal file
View file

@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="TileResource" load_steps=5 format=3 uid="uid://daieqla4g6pnx"]
[ext_resource type="Material" uid="uid://ymfmmwtlmikl" path="res://InsectTiles/Materials/Ladybug_Black.tres" id="1_1577p"]
[ext_resource type="Material" uid="uid://c5oxmuvm8ngp6" path="res://InsectTiles/Materials/Ladybug_White.tres" id="2_6ewhc"]
[ext_resource type="Script" path="res://Tile/TileResource.gd" id="3_kco06"]
[ext_resource type="Texture2D" uid="uid://c8tm1giuiexap" path="res://InsectTiles/Assets/UI/ladybug.png" id="4_ad3wk"]
[resource]
script = ExtResource("3_kco06")
tile_name = "Ladybug"
material_black = ExtResource("1_1577p")
material_white = ExtResource("2_6ewhc")
ui_texture = ExtResource("4_ad3wk")