basic tile placement, TODO: check valid placement with color, turn based placement

This commit is contained in:
Sch1nken 2024-03-05 15:47:11 +01:00
parent 2a8bd73d07
commit cabc35394f
97 changed files with 1348 additions and 948 deletions

13
Tile/Prefabs/Pillbug.tres Normal file
View file

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[gd_resource type="Resource" script_class="TileResource" load_steps=5 format=3 uid="uid://dk0ndwv8i2rsb"]
[ext_resource type="Material" uid="uid://4vol6qmah4dx" path="res://InsectTiles/Materials/Pillbug_Black.tres" id="1_45nom"]
[ext_resource type="Material" uid="uid://drmm6ppt50j7s" path="res://InsectTiles/Materials/Pillbug_White.tres" id="2_b3rd8"]
[ext_resource type="Script" path="res://Tile/TileResource.gd" id="3_j2ho1"]
[ext_resource type="Texture2D" uid="uid://evg5tvmw8ehl" path="res://InsectTiles/Assets/UI/pillbug.png" id="4_dg5at"]
[resource]
script = ExtResource("3_j2ho1")
tile_name = "Pillbug"
material_black = ExtResource("1_45nom")
material_white = ExtResource("2_b3rd8")
ui_texture = ExtResource("4_dg5at")