basic tile placement, TODO: check valid placement with color, turn based placement

This commit is contained in:
Sch1nken 2024-03-05 15:47:11 +01:00
parent 2a8bd73d07
commit cabc35394f
97 changed files with 1348 additions and 948 deletions

13
Tile/Prefabs/Spider.tres Normal file
View file

@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="TileResource" load_steps=5 format=3 uid="uid://dhvfn1adyay8i"]
[ext_resource type="Material" uid="uid://csjte7l8m4gwp" path="res://InsectTiles/Materials/Spider_Black.tres" id="1_htbqr"]
[ext_resource type="Material" uid="uid://dh2ehs3h106sb" path="res://InsectTiles/Materials/Spider_White.tres" id="2_ji24g"]
[ext_resource type="Script" path="res://Tile/TileResource.gd" id="3_semk6"]
[ext_resource type="Texture2D" uid="uid://bgyve5fappdn5" path="res://InsectTiles/Assets/UI/spider.png" id="4_e73ch"]
[resource]
script = ExtResource("3_semk6")
tile_name = "Spider"
material_black = ExtResource("1_htbqr")
material_white = ExtResource("2_ji24g")
ui_texture = ExtResource("4_e73ch")