basic tile placement, TODO: check valid placement with color, turn based placement
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2a8bd73d07
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97 changed files with 1348 additions and 948 deletions
15
hex_outline_material.tres
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15
hex_outline_material.tres
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bxwitvdpsoro6"]
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[sub_resource type="Gradient" id="Gradient_8056d"]
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offsets = PackedFloat32Array(0, 0.0549828, 0.945017)
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colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0.52549, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_5kfu4"]
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gradient = SubResource("Gradient_8056d")
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[resource]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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albedo_color = Color(0, 0.552941, 0, 1)
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albedo_texture = SubResource("GradientTexture1D_5kfu4")
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