basic tile placement, TODO: check valid placement with color, turn based placement

This commit is contained in:
Sch1nken 2024-03-05 15:47:11 +01:00
parent 2a8bd73d07
commit cabc35394f
97 changed files with 1348 additions and 948 deletions

15
hex_outline_material.tres Normal file
View file

@ -0,0 +1,15 @@
[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bxwitvdpsoro6"]
[sub_resource type="Gradient" id="Gradient_8056d"]
offsets = PackedFloat32Array(0, 0.0549828, 0.945017)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0.52549, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_5kfu4"]
gradient = SubResource("Gradient_8056d")
[resource]
transparency = 1
cull_mode = 2
shading_mode = 0
albedo_color = Color(0, 0.552941, 0, 1)
albedo_texture = SubResource("GradientTexture1D_5kfu4")