Overhauled camera
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parent
5fe8f22ccb
commit
da78e7f287
21 changed files with 385 additions and 71 deletions
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@ -24,5 +24,5 @@ func _process(delta):
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func _on_button_pressed():
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WSClient.stop()
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#WSClient.stop()
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get_tree().change_scene_to_file("res://main_menu.tscn")
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@ -23,7 +23,7 @@ func _mp_peer_disconnected(id: int) -> void:
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# Display message that other end terminated the connection
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# 1 is always the server
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# So we better get going back to the main menu?
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WSClient.close()
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#WSClient.close()
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get_tree().change_scene_to_file("res://main_menu.tscn")
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# Maybe just display a "server close
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return
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@ -32,11 +32,13 @@ func _log(msg):
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print(msg)
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func _mp_server_connected():
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_log("[Multiplayer] Server connected (I am %d)" % WSClient.rtc_mp.get_unique_id())
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pass
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#_log("[Multiplayer] Server connected (I am %d)" % WSClient.rtc_mp.get_unique_id())
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#pass_initial_playerdata.rpc_id(1, multiplayer.get_unique_id(), GameState.player_name)
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func _mp_server_disconnect():
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_log("[Multiplayer] Server disconnected (I am %d)" % WSClient.rtc_mp.get_unique_id())
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pass
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#_log("[Multiplayer] Server disconnected (I am %d)" % WSClient.rtc_mp.get_unique_id())
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#get_tree().change_scene_to_file("res://main_menu.tscn")
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func _mp_peer_connected(id: int):
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@ -47,11 +49,6 @@ func _mp_peer_connected(id: int):
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@onready var lobby_info = $LobbyInfo
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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@rpc("any_peer", "call_local")
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func load_game() -> void:
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# Hide menu
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