Overhauled camera

This commit is contained in:
Sch1nken 2024-03-23 16:18:30 +01:00
parent 5fe8f22ccb
commit da78e7f287
21 changed files with 385 additions and 71 deletions

55
UI/Rules/Rules.gd Normal file
View file

@ -0,0 +1,55 @@
extends Control
@onready var category_label = $Pivot/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainer2/CategoryLabel
@onready var margin_container = $Pivot/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainer2/ScrollContainer/PanelContainer/MarginContainer
@onready var panel_container = $PanelContainer
@onready var general = $Pivot/MarginContainer/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainer/General
@onready var margin_container2 = $Pivot/MarginContainer
var mat: ShaderMaterial
func show_panel() -> void:
margin_container2.position.y = 700
mat.set_shader_parameter("lod", 0)
visible = true
var tween = get_tree().create_tween()
tween.set_parallel(true)
tween.tween_method(tween_blur, 0.0, 1.0, 0.5).set_trans(Tween.TRANS_EXPO).set_ease(Tween.EASE_IN_OUT)
tween.tween_property(margin_container2, "position:y", 0.0, 0.5).set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT)
# Called when the node enters the scene tree for the first time.
func _ready():
mat = panel_container.material
pass # Replace with function body.
func tween_blur(val: float) -> void:
mat.set_shader_parameter("lod", val)
pass
func _on_button_pressed(label: NodePath, category: String = ""):
for child in margin_container.get_children():
child.visible = false
category_label.text = category
# hacky
general.get_node(label).visible = true
func hide_panel() -> void:
var tween = get_tree().create_tween()
tween.set_parallel(true)
tween.tween_method(tween_blur, 1.0, 0.0, 0.5).set_trans(Tween.TRANS_EXPO).set_ease(Tween.EASE_IN_OUT)
tween.tween_property(margin_container2, "position:y", 700, 0.5).set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_IN)
tween.finished.connect(_on_panel_hidden)
func _on_panel_hidden() -> void:
visible = false
func _on_close_button_pressed():
hide_panel()