added webrtc, pre-4.3 update to fix cyclic dependency

This commit is contained in:
Sch1nken 2024-03-15 18:05:58 +01:00
parent 26fec25a6e
commit e8cd148bc7
45 changed files with 1498 additions and 43 deletions

View file

@ -115,15 +115,15 @@ func get_empty_neighbours(coords: Vector4i) -> Array[Vector4i]:
func get_highest_in_stack(coords: Vector4i) -> Vector4i:
if not used_cells.has(coords):
print("ground")
#print("ground")
return coords
var top: InsectTile = used_cells[coords]
while top.hat != null:
top = top.hat
print("found top")
print(top.coordinates)
#print("found top")
#print(top.coordinates)
return top.coordinates
func get_neighbours(coords: Vector4i, ground_layer: bool = false) -> Array[Vector4i]:
@ -178,7 +178,7 @@ func get_placeable_positions(button: InsectButton) -> Array[Vector4i]:
if not used_cells.has(neighbour):
continue
if used_cells[neighbour].is_black != button.is_black:
if used_cells[get_highest_in_stack(neighbour)].is_black != button.is_black:
eligible = false
break
@ -229,7 +229,7 @@ func can_reach(start: Vector4i, target: Vector4i, exclude: Array[Vector4i] = [])
var right_coord = Vector4i(right.x + start.x, right.y + start.y, right.z + start.z, start.w)
if left_coord in exclude or right_coord in exclude:
print("excluded?")
#print("excluded?")
return true
@ -336,7 +336,7 @@ func _on_insect_placed(resource: TileResource, is_black: bool, pos: Vector4i) ->
tile_copy.resource = resource
tile_copy.is_black = is_black
tile_copy.coordinates = pos
print(pos)
#print(pos)
tile_copy.map_reference = self
var target_pos = Vector3(hex_pos.x, 0.0, hex_pos.y)
@ -356,7 +356,7 @@ func _on_insect_tile_selected(tile: InsectTile) -> void:
return
if tile.resource.movement_behaviour == null:
print("no movement behaviour")
#print("no movement behaviour")
return
#if tile.resource.action_behaviour != null:
@ -396,7 +396,7 @@ func _on_insect_tile_selected(tile: InsectTile) -> void:
while temp_tile.hat != null:
layer += 1
temp_tile = temp_tile.hat
print(layer)
#print(layer)
space.w = layer
@ -464,17 +464,21 @@ func is_position_on_hive(pos: Vector4i) -> bool:
func can_hive_exist_without_tile(tile: InsectTile) -> bool:
if tile.coordinates.w != 0:
print("w")
return true
# TODO: BFS-Search from random cell to see if all other cells could still be reached when this
# tile would be empty space
if get_empty_neighbours(tile.coordinates).size() == 5: # we only have one real neighbour, so can't break anything
print("neighbours")
return true
# DO BFS
var tiles_reached: Array = []
var tiles_available: Array = used_cells.keys().filter(func(coords): return coords != tile.coordinates).filter(func(coords): return coords.w == 0)
#print(tiles_available)
if tiles_available.size() <= 1:
# If we only have 1 or 2 total tiles, we can always move
# 1 tile should never happen
@ -496,7 +500,7 @@ func can_hive_exist_without_tile(tile: InsectTile) -> bool:
tiles_reached.push_back(neighbour)
queue.push_back(neighbour)
return tiles_reached.size() == used_cells.size() - 1
return tiles_reached.size() == tiles_available.size()
func _ready() -> void:
GameEvents.insect_selected.connect(_on_insect_selected)