added webrtc, pre-4.3 update to fix cyclic dependency
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parent
26fec25a6e
commit
e8cd148bc7
45 changed files with 1498 additions and 43 deletions
107
Networking/WSClient/multiplayer_client.gd
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107
Networking/WSClient/multiplayer_client.gd
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extends "ws_webrtc_client.gd"
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var rtc_mp: WebRTCMultiplayerPeer = WebRTCMultiplayerPeer.new()
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var sealed := false
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func _init():
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connected.connect(self._connected)
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disconnected.connect(self._disconnected)
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offer_received.connect(self._offer_received)
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answer_received.connect(self._answer_received)
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candidate_received.connect(self._candidate_received)
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lobby_joined.connect(self._lobby_joined)
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lobby_sealed.connect(self._lobby_sealed)
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peer_connected.connect(self._peer_connected)
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peer_disconnected.connect(self._peer_disconnected)
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func start(url, _lobby = "", _mesh:=true):
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stop()
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sealed = false
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self.mesh = _mesh
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self.lobby = _lobby
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connect_to_url(url)
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func stop():
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multiplayer.multiplayer_peer = null
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rtc_mp.close()
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close()
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func _create_peer(id):
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var peer: WebRTCPeerConnection = WebRTCPeerConnection.new()
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peer.initialize({
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"iceServers": [ { "urls": ["stun:stun.l.google.com:19302"] } ]
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})
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peer.session_description_created.connect(self._offer_created.bind(id))
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peer.ice_candidate_created.connect(self._new_ice_candidate.bind(id))
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rtc_mp.add_peer(peer, id)
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if id < rtc_mp.get_unique_id(): # So lobby creator never creates offers.
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peer.create_offer()
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return peer
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func _new_ice_candidate(mid_name, index_name, sdp_name, id):
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send_candidate(id, mid_name, index_name, sdp_name)
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func _offer_created(type, data, id):
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if not rtc_mp.has_peer(id):
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return
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print("created", type)
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rtc_mp.get_peer(id).connection.set_local_description(type, data)
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if type == "offer": send_offer(id, data)
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else: send_answer(id, data)
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func _connected(id, use_mesh):
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print("Connected %d, mesh: %s" % [id, use_mesh])
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if use_mesh:
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rtc_mp.create_mesh(id)
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elif id == 1:
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rtc_mp.create_server()
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else:
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rtc_mp.create_client(id)
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multiplayer.multiplayer_peer = rtc_mp
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func _lobby_joined(_lobby):
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self.lobby = _lobby
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func _lobby_sealed():
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sealed = true
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func _disconnected():
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print("Disconnected: %d: %s" % [code, reason])
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if not sealed:
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stop() # Unexpected disconnect
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func _peer_connected(id):
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print("Peer connected %d" % id)
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_create_peer(id)
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func _peer_disconnected(id):
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if rtc_mp.has_peer(id): rtc_mp.remove_peer(id)
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func _offer_received(id, offer):
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print("Got offer: %d" % id)
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if rtc_mp.has_peer(id):
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rtc_mp.get_peer(id).connection.set_remote_description("offer", offer)
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func _answer_received(id, answer):
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print("Got answer: %d" % id)
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if rtc_mp.has_peer(id):
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rtc_mp.get_peer(id).connection.set_remote_description("answer", answer)
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func _candidate_received(id, mid, index, sdp):
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if rtc_mp.has_peer(id):
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rtc_mp.get_peer(id).connection.add_ice_candidate(mid, index, sdp)
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121
Networking/WSClient/ws_webrtc_client.gd
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121
Networking/WSClient/ws_webrtc_client.gd
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extends Node
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enum Message {JOIN, ID, PEER_CONNECT, PEER_DISCONNECT, OFFER, ANSWER, CANDIDATE, SEAL}
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@export var autojoin := true
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@export var lobby := "" # Will create a new lobby if empty.
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@export var mesh := true # Will use the lobby host as relay otherwise.
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var ws: WebSocketPeer = WebSocketPeer.new()
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var code = 1000
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var reason = "Unknown"
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signal lobby_joined(lobby)
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signal connected(id, use_mesh)
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signal disconnected()
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signal peer_connected(id)
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signal peer_disconnected(id)
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signal offer_received(id, offer)
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signal answer_received(id, answer)
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signal candidate_received(id, mid, index, sdp)
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signal lobby_sealed()
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func connect_to_url(url):
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close()
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code = 1000
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reason = "Unknown"
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ws.connect_to_url(url)
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func close():
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ws.close()
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func _process(delta):
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var old_state: int = ws.get_ready_state()
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if old_state == WebSocketPeer.STATE_CLOSED:
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return
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ws.poll()
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var state = ws.get_ready_state()
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if state != old_state and state == WebSocketPeer.STATE_OPEN and autojoin:
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join_lobby(lobby)
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while state == WebSocketPeer.STATE_OPEN and ws.get_available_packet_count():
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if not _parse_msg():
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print("Error parsing message from server.")
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if state == WebSocketPeer.STATE_CLOSED:
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code = ws.get_close_code()
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reason = ws.get_close_reason()
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disconnected.emit()
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func _parse_msg():
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var parsed = JSON.parse_string(ws.get_packet().get_string_from_utf8())
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if typeof(parsed) != TYPE_DICTIONARY or not parsed.has("type") or not parsed.has("id") or \
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typeof(parsed.get("data")) != TYPE_STRING:
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return false
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var msg := parsed as Dictionary
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if not str(msg.type).is_valid_int() or not str(msg.id).is_valid_int():
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return false
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var type := str(msg.type).to_int()
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var src_id := str(msg.id).to_int()
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if type == Message.ID:
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connected.emit(src_id, msg.data == "true")
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elif type == Message.JOIN:
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lobby_joined.emit(msg.data)
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elif type == Message.SEAL:
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lobby_sealed.emit()
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elif type == Message.PEER_CONNECT:
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# Client connected
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peer_connected.emit(src_id)
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elif type == Message.PEER_DISCONNECT:
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# Client connected
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peer_disconnected.emit(src_id)
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elif type == Message.OFFER:
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# Offer received
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offer_received.emit(src_id, msg.data)
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elif type == Message.ANSWER:
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# Answer received
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answer_received.emit(src_id, msg.data)
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elif type == Message.CANDIDATE:
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# Candidate received
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var candidate: PackedStringArray = msg.data.split("\n", false)
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if candidate.size() != 3:
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return false
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if not candidate[1].is_valid_int():
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return false
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candidate_received.emit(src_id, candidate[0], candidate[1].to_int(), candidate[2])
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else:
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return false
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return true # Parsed
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func join_lobby(_lobby: String):
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return _send_msg(Message.JOIN, 0 if mesh else 1, lobby)
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func seal_lobby():
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return _send_msg(Message.SEAL, 0)
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func send_candidate(id, mid, index, sdp) -> int:
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return _send_msg(Message.CANDIDATE, id, "\n%s\n%d\n%s" % [mid, index, sdp])
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func send_offer(id, offer) -> int:
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return _send_msg(Message.OFFER, id, offer)
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func send_answer(id, answer) -> int:
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return _send_msg(Message.ANSWER, id, answer)
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func _send_msg(type: int, id: int, data:="") -> int:
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return ws.send_text(JSON.stringify({
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"type": type,
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"id": id,
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"data": data
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}))
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6
Networking/ws_client.tscn
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6
Networking/ws_client.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dfxg65sfuvegd"]
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[ext_resource type="Script" path="res://Networking/WSClient/multiplayer_client.gd" id="1_djurk"]
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[node name="WSClient" type="Node"]
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script = ExtResource("1_djurk")
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