added webrtc, pre-4.3 update to fix cyclic dependency

This commit is contained in:
Sch1nken 2024-03-15 18:05:58 +01:00
parent 26fec25a6e
commit e8cd148bc7
45 changed files with 1498 additions and 43 deletions

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extends "ws_webrtc_client.gd"
var rtc_mp: WebRTCMultiplayerPeer = WebRTCMultiplayerPeer.new()
var sealed := false
func _init():
connected.connect(self._connected)
disconnected.connect(self._disconnected)
offer_received.connect(self._offer_received)
answer_received.connect(self._answer_received)
candidate_received.connect(self._candidate_received)
lobby_joined.connect(self._lobby_joined)
lobby_sealed.connect(self._lobby_sealed)
peer_connected.connect(self._peer_connected)
peer_disconnected.connect(self._peer_disconnected)
func start(url, _lobby = "", _mesh:=true):
stop()
sealed = false
self.mesh = _mesh
self.lobby = _lobby
connect_to_url(url)
func stop():
multiplayer.multiplayer_peer = null
rtc_mp.close()
close()
func _create_peer(id):
var peer: WebRTCPeerConnection = WebRTCPeerConnection.new()
peer.initialize({
"iceServers": [ { "urls": ["stun:stun.l.google.com:19302"] } ]
})
peer.session_description_created.connect(self._offer_created.bind(id))
peer.ice_candidate_created.connect(self._new_ice_candidate.bind(id))
rtc_mp.add_peer(peer, id)
if id < rtc_mp.get_unique_id(): # So lobby creator never creates offers.
peer.create_offer()
return peer
func _new_ice_candidate(mid_name, index_name, sdp_name, id):
send_candidate(id, mid_name, index_name, sdp_name)
func _offer_created(type, data, id):
if not rtc_mp.has_peer(id):
return
print("created", type)
rtc_mp.get_peer(id).connection.set_local_description(type, data)
if type == "offer": send_offer(id, data)
else: send_answer(id, data)
func _connected(id, use_mesh):
print("Connected %d, mesh: %s" % [id, use_mesh])
if use_mesh:
rtc_mp.create_mesh(id)
elif id == 1:
rtc_mp.create_server()
else:
rtc_mp.create_client(id)
multiplayer.multiplayer_peer = rtc_mp
func _lobby_joined(_lobby):
self.lobby = _lobby
func _lobby_sealed():
sealed = true
func _disconnected():
print("Disconnected: %d: %s" % [code, reason])
if not sealed:
stop() # Unexpected disconnect
func _peer_connected(id):
print("Peer connected %d" % id)
_create_peer(id)
func _peer_disconnected(id):
if rtc_mp.has_peer(id): rtc_mp.remove_peer(id)
func _offer_received(id, offer):
print("Got offer: %d" % id)
if rtc_mp.has_peer(id):
rtc_mp.get_peer(id).connection.set_remote_description("offer", offer)
func _answer_received(id, answer):
print("Got answer: %d" % id)
if rtc_mp.has_peer(id):
rtc_mp.get_peer(id).connection.set_remote_description("answer", answer)
func _candidate_received(id, mid, index, sdp):
if rtc_mp.has_peer(id):
rtc_mp.get_peer(id).connection.add_ice_candidate(mid, index, sdp)

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extends Node
enum Message {JOIN, ID, PEER_CONNECT, PEER_DISCONNECT, OFFER, ANSWER, CANDIDATE, SEAL}
@export var autojoin := true
@export var lobby := "" # Will create a new lobby if empty.
@export var mesh := true # Will use the lobby host as relay otherwise.
var ws: WebSocketPeer = WebSocketPeer.new()
var code = 1000
var reason = "Unknown"
signal lobby_joined(lobby)
signal connected(id, use_mesh)
signal disconnected()
signal peer_connected(id)
signal peer_disconnected(id)
signal offer_received(id, offer)
signal answer_received(id, answer)
signal candidate_received(id, mid, index, sdp)
signal lobby_sealed()
func connect_to_url(url):
close()
code = 1000
reason = "Unknown"
ws.connect_to_url(url)
func close():
ws.close()
func _process(delta):
var old_state: int = ws.get_ready_state()
if old_state == WebSocketPeer.STATE_CLOSED:
return
ws.poll()
var state = ws.get_ready_state()
if state != old_state and state == WebSocketPeer.STATE_OPEN and autojoin:
join_lobby(lobby)
while state == WebSocketPeer.STATE_OPEN and ws.get_available_packet_count():
if not _parse_msg():
print("Error parsing message from server.")
if state == WebSocketPeer.STATE_CLOSED:
code = ws.get_close_code()
reason = ws.get_close_reason()
disconnected.emit()
func _parse_msg():
var parsed = JSON.parse_string(ws.get_packet().get_string_from_utf8())
if typeof(parsed) != TYPE_DICTIONARY or not parsed.has("type") or not parsed.has("id") or \
typeof(parsed.get("data")) != TYPE_STRING:
return false
var msg := parsed as Dictionary
if not str(msg.type).is_valid_int() or not str(msg.id).is_valid_int():
return false
var type := str(msg.type).to_int()
var src_id := str(msg.id).to_int()
if type == Message.ID:
connected.emit(src_id, msg.data == "true")
elif type == Message.JOIN:
lobby_joined.emit(msg.data)
elif type == Message.SEAL:
lobby_sealed.emit()
elif type == Message.PEER_CONNECT:
# Client connected
peer_connected.emit(src_id)
elif type == Message.PEER_DISCONNECT:
# Client connected
peer_disconnected.emit(src_id)
elif type == Message.OFFER:
# Offer received
offer_received.emit(src_id, msg.data)
elif type == Message.ANSWER:
# Answer received
answer_received.emit(src_id, msg.data)
elif type == Message.CANDIDATE:
# Candidate received
var candidate: PackedStringArray = msg.data.split("\n", false)
if candidate.size() != 3:
return false
if not candidate[1].is_valid_int():
return false
candidate_received.emit(src_id, candidate[0], candidate[1].to_int(), candidate[2])
else:
return false
return true # Parsed
func join_lobby(_lobby: String):
return _send_msg(Message.JOIN, 0 if mesh else 1, lobby)
func seal_lobby():
return _send_msg(Message.SEAL, 0)
func send_candidate(id, mid, index, sdp) -> int:
return _send_msg(Message.CANDIDATE, id, "\n%s\n%d\n%s" % [mid, index, sdp])
func send_offer(id, offer) -> int:
return _send_msg(Message.OFFER, id, offer)
func send_answer(id, answer) -> int:
return _send_msg(Message.ANSWER, id, answer)
func _send_msg(type: int, id: int, data:="") -> int:
return ws.send_text(JSON.stringify({
"type": type,
"id": id,
"data": data
}))