From ff4aa93845dea0f41f5c530e961b5904f0b4de81 Mon Sep 17 00:00:00 2001 From: Sch1nken Date: Fri, 8 Mar 2024 01:53:23 +0100 Subject: [PATCH] ALSO TODO: Create a simple inventory with references to the buttons. We can't just use TileResource as a unique identifier --- InsectButton.gd | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/InsectButton.gd b/InsectButton.gd index d7b631f..7552de9 100644 --- a/InsectButton.gd +++ b/InsectButton.gd @@ -79,8 +79,9 @@ func _ready() -> void: insect_icon.texture = insect_resource.ui_texture if is_black != GameData.is_player_black: - disabled = true - return + #disabled = true + #return + pass GameEvents.insect_selected.connect(_on_insect_selected) GameEvents.insect_placement_cancelled.connect(_on_placement_cancelled) @@ -94,14 +95,16 @@ func _on_insect_selected(_resource: TileResource, _is_black: bool) -> void: func hover() -> void: if GameData.is_player_black != is_black: - return + pass + #return var tween = get_tree().create_tween() tween.tween_property(hex, "position", Vector2(0, -16), 0.1).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SPRING) func unhover() -> void: if GameData.is_player_black != is_black: - return + pass + #return var tween = get_tree().create_tween() tween.tween_property(hex, "position", Vector2(0, 0), 0.25).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SPRING)