[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://dv2oo7hlc5nyy"] [ext_resource type="Shader" path="res://Testbed/DistanceFaceWorld.gdshader" id="1_edhah"] [ext_resource type="Texture2D" uid="uid://cilgpyanfb3a8" path="res://Testbed/textures/wood_table_001_diff_4k.jpg" id="2_hb1x7"] [ext_resource type="Texture2D" uid="uid://diamo44e2x4if" path="res://Testbed/textures/wood_table_001_disp_4k.png" id="3_eyslc"] [ext_resource type="Texture2D" uid="uid://b6ejmikbfrprs" path="res://Testbed/textures/wood_table_001_rough_4k.jpg" id="4_r705j"] [resource] render_priority = 0 shader = ExtResource("1_edhah") shader_parameter/albedo = Color(1, 1, 1, 1) shader_parameter/distance_fade_min = 0.0 shader_parameter/distance_fade_max = 0.0 shader_parameter/roughness = 0.8 shader_parameter/metallic_texture_channel = null shader_parameter/specular = 0.6 shader_parameter/metallic = 0.5 shader_parameter/uv1_scale = Vector3(1, 1, 1) shader_parameter/uv1_offset = Vector3(0, 0, 0) shader_parameter/texture_albedo = ExtResource("2_hb1x7") shader_parameter/texture_metallic = ExtResource("3_eyslc") shader_parameter/texture_roughness = ExtResource("4_r705j")